Home / Magic: The Gathering / Fallout / Everflowing Chalice
Everflowing Chalice
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Artifact

Everflowing Chalice

uncommon · Artifact · Fallout
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.)
This artifact enters with a charge counter on it for each time it was kicked.
{T}: Add {C} for each charge counter on this artifact.

Card Details

-/-Power / Toughness
{0}Mana Cost
1Prints

Character Background

Everflowing Chalice is a deceptively simple Fallout-era artifact that rewards patience and planning, turning spare mana into future acceleration with remarkable flexibility. Because it costs {0}, it slips into almost any deck, but it shines brightest in control and combo shells that want to spend early turns developing mana rather than committing threats. Kicking it once gives a clean two-mana rock; kicking it multiple times creates a late-game engine that can jump you from modest setup into huge turns, especially when paired with untap effects or proliferation to add more charge counters. In Commander, it scales well with artifacts-matter synergies and helps cast expensive commanders ahead of curve. The card is weakest in aggressive decks that cannot afford tempo loss, but in slower builds it is a reliable, scalable ramp piece that stays relevant at every stage of the game.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

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Character Background

Everflowing Chalice is a deceptively simple Fallout-era artifact that rewards patience and planning, turning spare mana into future acceleration with remarkable flexibility. Because it costs {0}, it slips into almost any deck, but it shines brightest in control and combo shells that want to spend early turns developing mana rather than committing threats. Kicking it once gives a clean two-mana rock; kicking it multiple times creates a late-game engine that can jump you from modest setup into huge turns, especially when paired with untap effects or proliferation to add more charge counters. In Commander, it scales well with artifacts-matter synergies and helps cast expensive commanders ahead of curve. The card is weakest in aggressive decks that cannot afford tempo loss, but in slower builds it is a reliable, scalable ramp piece that stays relevant at every stage of the game.

Generated using gpt-5.4-mini · Updated at 2026-08-11 10:40:43 UTC

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