Home / Magic: The Gathering / Fallout / Fireshrieker
Fireshrieker
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Artifact — Equipment

Fireshrieker

uncommon · Artifact — Equipment · Fallout
$0.27
Low
$0.32
Market
$0.40
High

Oracle Text

Equipped creature has double strike. (It deals both first-strike and regular combat damage.)
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Card Details

-/-Power / Toughness
{3}Mana Cost
1Prints

Character Background

Fireshrieker is a simple but brutally efficient Equipment that rewards any deck built to turn a single attacker into a lethal threat fast. In Magic: The Gathering’s Fallout set, its name and frame suggest a scavenged, makeshift weapon rather than a legendary artifact, which fits its gameplay perfectly: it amplifies pressure without demanding any elaborate setup. Double strike is especially strong in aggro and tempo shells, where pushing damage early matters most, but it also shines in midrange decks that can protect one premium creature and let it dominate combat. Look for synergies with high-power creatures, combat-damage triggers, and any creature that gains bonuses from hitting twice, such as lifelink or “whenever this creature deals combat damage” effects. It is also excellent on evasive bodies, since a flying or unblockable carrier can convert the extra damage into a very fast clock. Since equip costs mana, best use it on creatures that will survive and keep swinging.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.27 - $0.40
At the current market price of $0.32.
Average Time to Sell
3 days
At the current market price of $0.32.

Public Decks Using This Card

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Character Background

Fireshrieker is a simple but brutally efficient Equipment that rewards any deck built to turn a single attacker into a lethal threat fast. In Magic: The Gathering’s Fallout set, its name and frame suggest a scavenged, makeshift weapon rather than a legendary artifact, which fits its gameplay perfectly: it amplifies pressure without demanding any elaborate setup. Double strike is especially strong in aggro and tempo shells, where pushing damage early matters most, but it also shines in midrange decks that can protect one premium creature and let it dominate combat. Look for synergies with high-power creatures, combat-damage triggers, and any creature that gains bonuses from hitting twice, such as lifelink or “whenever this creature deals combat damage” effects. It is also excellent on evasive bodies, since a flying or unblockable carrier can convert the extra damage into a very fast clock. Since equip costs mana, best use it on creatures that will survive and keep swinging.

Generated using gpt-5.4-mini · Updated at 2026-08-11 12:10:45 UTC

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