Home / Magic: The Gathering / Fallout / Fraying Sanity
Fraying Sanity
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Enchantment — Aura Curse

Fraying Sanity

rare · Enchantment — Aura Curse · Fallout
$0.27
Low
$0.32
Market
$0.40
High

Oracle Text

Enchant player
At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.

Card Details

-/-Power / Toughness
{2}{U}Mana Cost
1Prints

Character Background

Fraying Sanity is a classic slow-burn mill curse that fits best in control or combo shells, where you can spend the early turns surviving and then let the enchantment turn every graveyard movement into a growing avalanche. In Fallout, the name feels especially apt: it reads like a mind coming apart under pressure, and the Aura Curse frame makes the effect feel personal and invasive, as if the victim’s thoughts are being stripped away card by card. On the table, the key is to maximize the “cards put into their graveyard from anywhere” trigger before each end step, since self-mill, removal, combat trades, and discard all add fuel. Pair it with repeatable discard effects, fetch lands, or cards that mill in bursts to spike the count, then finish the opponent with a huge end-step mill. It shines in decks that can protect a single enchantment and buy time.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.27 - $0.40
At the current market price of $0.32.
Average Time to Sell
3 days
At the current market price of $0.32.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Fraying Sanity is a classic slow-burn mill curse that fits best in control or combo shells, where you can spend the early turns surviving and then let the enchantment turn every graveyard movement into a growing avalanche. In Fallout, the name feels especially apt: it reads like a mind coming apart under pressure, and the Aura Curse frame makes the effect feel personal and invasive, as if the victim’s thoughts are being stripped away card by card. On the table, the key is to maximize the “cards put into their graveyard from anywhere” trigger before each end step, since self-mill, removal, combat trades, and discard all add fuel. Pair it with repeatable discard effects, fetch lands, or cards that mill in bursts to spike the count, then finish the opponent with a huge end-step mill. It shines in decks that can protect a single enchantment and buy time.

Generated using gpt-5.4-mini · Updated at 2026-08-11 00:40:44 UTC

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