Home / Magic: The Gathering / Fallout / Fraying Sanity
Fraying Sanity
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Enchantment — Aura Curse

Fraying Sanity

rare · Enchantment — Aura Curse · Fallout
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Enchant player
At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.

Card Details

-/-Power / Toughness
{2}{U}Mana Cost
7Prints

Character Background

Fraying Sanity is a cleanly evil control-combo tool in Magic: The Gathering’s Fallout set, turning every small exchange into a looming memory collapse. Since it enchants a player and checks the total cards that hit their graveyard from anywhere that turn, it rewards a deck built to pile on incidental milling, sacrifice, self-discard, and removal before the end step. In practice, it fits best in a control or combo shell rather than aggro: you spend the early turns slowing the game, then let one or two big graveyard bursts make the Aura explode into a lethal mill trigger. A strong synergy is pairing it with repeatable mill engines or cards that force discards, such as cheap cantrips plus a dedicated mill piece, so the enchantment scales immediately. Because the count includes cards from anywhere, even combat trades and fetch-style effects can quietly add up, making this a dangerous late-game finisher.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Fraying Sanity is a cleanly evil control-combo tool in Magic: The Gathering’s Fallout set, turning every small exchange into a looming memory collapse. Since it enchants a player and checks the total cards that hit their graveyard from anywhere that turn, it rewards a deck built to pile on incidental milling, sacrifice, self-discard, and removal before the end step. In practice, it fits best in a control or combo shell rather than aggro: you spend the early turns slowing the game, then let one or two big graveyard bursts make the Aura explode into a lethal mill trigger. A strong synergy is pairing it with repeatable mill engines or cards that force discards, such as cheap cantrips plus a dedicated mill piece, so the enchantment scales immediately. Because the count includes cards from anywhere, even combat trades and fetch-style effects can quietly add up, making this a dangerous late-game finisher.

Generated using gpt-5.4-mini · Updated at 2026-09-16 21:10:45 UTC

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