Home / Magic: The Gathering / Fallout / Glowing One
Glowing One
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Creature — Zombie Mutant

Glowing One

uncommon · Creature — Zombie Mutant · Fallout
$1.71
Low
$2.01
Market
$2.51
High

Oracle Text

Deathtouch
Whenever this creature deals combat damage to a player, they get four rad counters.
Whenever a player mills a nonland card, you gain 1 life.

Card Details

2/2Power / Toughness
{2}{G}Mana Cost
2Prints

Character Background

Glowing One is a deceptively annoying two-drop that best fits a value-oriented midrange or control shell, especially in a Fallout-themed or graveyard-adjacent build. As a 2/2 with deathtouch, it trades up immediately, while its combat damage trigger pressures opponents with four rad counters, making every successful hit a meaningful clock even if it doesn’t close games quickly. The life gain from milling nonland cards rewards you for playing into self-mill, surveil, discard, or other graveyard-fill effects, so it pairs nicely with cards that mill both players or repeatedly stock graveyards. In practice, this makes Glowing One a solid attrition piece: it discourages attacks, chips away at life totals, and keeps you ahead in grindy games. Deckbuilding tip: combine it with repeatable mill engines and incidental deathtouch synergies, such as fight effects or ways to force blocks, to maximize both its defensive value and its toxic, incremental pressure.

Generated using gpt-5.4-mini

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Suggested Pricing
$1.71 - $2.51
At the current market price of $2.01.
Average Time to Sell
3 days
At the current market price of $2.01.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Glowing One is a deceptively annoying two-drop that best fits a value-oriented midrange or control shell, especially in a Fallout-themed or graveyard-adjacent build. As a 2/2 with deathtouch, it trades up immediately, while its combat damage trigger pressures opponents with four rad counters, making every successful hit a meaningful clock even if it doesn’t close games quickly. The life gain from milling nonland cards rewards you for playing into self-mill, surveil, discard, or other graveyard-fill effects, so it pairs nicely with cards that mill both players or repeatedly stock graveyards. In practice, this makes Glowing One a solid attrition piece: it discourages attacks, chips away at life totals, and keeps you ahead in grindy games. Deckbuilding tip: combine it with repeatable mill engines and incidental deathtouch synergies, such as fight effects or ways to force blocks, to maximize both its defensive value and its toxic, incremental pressure.

Generated using gpt-5.4-mini · Updated at 2026-08-11 05:20:42 UTC

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