Viewing offers in Near Mint condition
Glowing One
Oracle Text
Deathtouch
Whenever this creature deals combat damage to a player, they get four rad counters.
Whenever a player mills a nonland card, you gain 1 life.
Card Details
Set
Character Background
Glowing One is a deceptively annoying two-drop that best fits a value-oriented midrange or control shell, especially in a Fallout-themed or graveyard-adjacent build. As a 2/2 with deathtouch, it trades up immediately, while its combat damage trigger pressures opponents with four rad counters, making every successful hit a meaningful clock even if it doesn’t close games quickly. The life gain from milling nonland cards rewards you for playing into self-mill, surveil, discard, or other graveyard-fill effects, so it pairs nicely with cards that mill both players or repeatedly stock graveyards. In practice, this makes Glowing One a solid attrition piece: it discourages attacks, chips away at life totals, and keeps you ahead in grindy games. Deckbuilding tip: combine it with repeatable mill engines and incidental deathtouch synergies, such as fight effects or ways to force blocks, to maximize both its defensive value and its toxic, incremental pressure.
Generated using gpt-5.4-mini
Buy from sellers
Peer-to-peer marketplace offers
Have a copy to sell?
List it in under a minute and reach buyers already browsing this page.
List Glowing One
Set your condition, quantity, and price. Your listing appears in the offers table above as soon as you publish it.
- No listing fees — CardFlippr takes a small cut only when your card sells.
- Buyers message you directly through CardFlippr to arrange payment and shipping.
- Pricing is suggested from the last 30 days of market activity, but you're always in control.
Public Decks Using This Card
No public decks are currently using this card.
Character Background
Glowing One is a deceptively annoying two-drop that best fits a value-oriented midrange or control shell, especially in a Fallout-themed or graveyard-adjacent build. As a 2/2 with deathtouch, it trades up immediately, while its combat damage trigger pressures opponents with four rad counters, making every successful hit a meaningful clock even if it doesn’t close games quickly. The life gain from milling nonland cards rewards you for playing into self-mill, surveil, discard, or other graveyard-fill effects, so it pairs nicely with cards that mill both players or repeatedly stock graveyards. In practice, this makes Glowing One a solid attrition piece: it discourages attacks, chips away at life totals, and keeps you ahead in grindy games. Deckbuilding tip: combine it with repeatable mill engines and incidental deathtouch synergies, such as fight effects or ways to force blocks, to maximize both its defensive value and its toxic, incremental pressure.
Generated using gpt-5.4-mini · Updated at 2026-08-11 05:20:42 UTC
