Home / Magic: The Gathering / Fallout / Gunner Conscript
Gunner Conscript
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Creature — Human Mercenary

Gunner Conscript

uncommon · Creature — Human Mercenary · Fallout
$0.10
Low
$0.12
Market
$0.15
High

Oracle Text

Trample
This creature gets +1/+1 for each Aura and Equipment attached to it.
When this creature dies, if it was enchanted, create a Junk token.
When this creature dies, if it was equipped, create a Junk token.

Card Details

2/2Power / Toughness
{1}{G}Mana Cost
1Prints

Character Background

Gunner Conscript is a tidy little value-aggro piece that rewards you for doing what green decks already like: suiting up one threat and forcing the issue. A 2/2 trampler for two mana is already serviceable, but the real appeal is that every Aura and Equipment turns it into a larger, harder-to-chump blocker, while its death triggers convert those attachments into Junk, keeping the board from ever going fully empty. That makes it especially strong in a grindy tempo shell, where you want early pressure backed by cheap enhancements and a built-in consolation prize if the creature gets removed. In deckbuilding, pair it with low-cost buffs and recursion-friendly Equipment so you can keep rebuilding after trades; cards that make or reattach Equipment cheaply are especially good here. The Fallout flavor fits perfectly: a disposable mercenary carrying scavenged gear, growing dangerous as the pile of salvaged junk around him grows.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.10 - $0.15
At the current market price of $0.12.
Average Time to Sell
3 days
At the current market price of $0.12.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Gunner Conscript is a tidy little value-aggro piece that rewards you for doing what green decks already like: suiting up one threat and forcing the issue. A 2/2 trampler for two mana is already serviceable, but the real appeal is that every Aura and Equipment turns it into a larger, harder-to-chump blocker, while its death triggers convert those attachments into Junk, keeping the board from ever going fully empty. That makes it especially strong in a grindy tempo shell, where you want early pressure backed by cheap enhancements and a built-in consolation prize if the creature gets removed. In deckbuilding, pair it with low-cost buffs and recursion-friendly Equipment so you can keep rebuilding after trades; cards that make or reattach Equipment cheaply are especially good here. The Fallout flavor fits perfectly: a disposable mercenary carrying scavenged gear, growing dangerous as the pile of salvaged junk around him grows.

Generated using gpt-5.4-mini · Updated at 2026-08-11 09:10:44 UTC

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