Home / Magic: The Gathering / Fallout / Harold and Bob, First Numens
Harold and Bob, First Numens
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Legendary Creature — Treefolk Mutant

Harold and Bob, First Numens

rare · Legendary Creature — Treefolk Mutant · Fallout
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Vigilance, reach
When Harold and Bob dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has '{T}: Add three mana of any one color. You get two rad counters.'" Harold and Bob loses all other abilities.

Card Details

3/3Power / Toughness
{2}{G}Mana Cost
1Prints

Character Background

Harold and Bob, First Numens is a wonderfully strange value engine for green decks that want early board presence with a late-game payoff. At three mana, a 3/3 with vigilance and reach already trades well into aggressive starts and helps stabilize the air, but the real attraction is the death trigger: if it was a creature, it comes back as an Aura that supercharges a Forest into a three-mana burst land at the cost of rad counters. That makes it ideal for ramp, midrange, and grindy control shells that can convert excess mana into a decisive turn. A smart deckbuilding tip is to pair it with effects that sacrifice or repeatedly recur creatures, so you can reliably “bank” the transformation and keep turning a Forest into explosive colored mana. The Fallout-flavored mutation theme also fits a resilient, post-apocalyptic game plan: enduring early combat, then mutating into an engine that powers out haymakers.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Harold and Bob, First Numens is a wonderfully strange value engine for green decks that want early board presence with a late-game payoff. At three mana, a 3/3 with vigilance and reach already trades well into aggressive starts and helps stabilize the air, but the real attraction is the death trigger: if it was a creature, it comes back as an Aura that supercharges a Forest into a three-mana burst land at the cost of rad counters. That makes it ideal for ramp, midrange, and grindy control shells that can convert excess mana into a decisive turn. A smart deckbuilding tip is to pair it with effects that sacrifice or repeatedly recur creatures, so you can reliably “bank” the transformation and keep turning a Forest into explosive colored mana. The Fallout-flavored mutation theme also fits a resilient, post-apocalyptic game plan: enduring early combat, then mutating into an engine that powers out haymakers.

Generated using gpt-5.4-mini · Updated at 2026-08-11 02:40:47 UTC

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