Home / Magic: The Gathering / Fallout / Harold and Bob, First Numens
Harold and Bob, First Numens
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Legendary Creature — Treefolk Mutant

Harold and Bob, First Numens

rare · Legendary Creature — Treefolk Mutant · Fallout
$0.27
Low
$0.32
Market
$0.40
High

Oracle Text

Vigilance, reach
When Harold and Bob dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has '{T}: Add three mana of any one color. You get two rad counters.'" Harold and Bob loses all other abilities.

Card Details

3/3Power / Toughness
{2}{G}Mana Cost
1Prints

Character Background

Harold and Bob reads like a grimly whimsical Fallout transplant into green — a 3/3 vigilance, reach body that doubles as a recurring value engine and a late-game mana bomb. As a creature it buys you time and blocks flyers; when it dies it literally becomes your ramp: an Aura that turns any Forest into a three-mana sink (at the cost of rad counters) and replaces its creature utility with a massive tempo swing. That design makes the card excellent in value/ramp and combo shells—use it to accelerate into big spells or land-based finishes (Scapeshift, big green finishers) or to enable an early mana spike in midrange. Deckbuilding tip: lean into Forest counts (18+), include mana doublers like Mana Reflection or Mirari’s Wake and a couple sacrifice/flicker outlets so you can repeatedly sacrifice or recast it on your terms; also pack enchantment tutors and at least one proliferate or counter-interaction to exploit those rad counters. Be mindful it loses creature abilities as an Aura, so plan ways to move or recur it if you need the body again.

Generated using gpt-5-mini

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Suggested Pricing
$0.27 - $0.40
At the current market price of $0.32.
Average Time to Sell
3 days
At the current market price of $0.32.

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Character Background

Harold and Bob reads like a grimly whimsical Fallout transplant into green — a 3/3 vigilance, reach body that doubles as a recurring value engine and a late-game mana bomb. As a creature it buys you time and blocks flyers; when it dies it literally becomes your ramp: an Aura that turns any Forest into a three-mana sink (at the cost of rad counters) and replaces its creature utility with a massive tempo swing. That design makes the card excellent in value/ramp and combo shells—use it to accelerate into big spells or land-based finishes (Scapeshift, big green finishers) or to enable an early mana spike in midrange. Deckbuilding tip: lean into Forest counts (18+), include mana doublers like Mana Reflection or Mirari’s Wake and a couple sacrifice/flicker outlets so you can repeatedly sacrifice or recast it on your terms; also pack enchantment tutors and at least one proliferate or counter-interaction to exploit those rad counters. Be mindful it loses creature abilities as an Aura, so plan ways to move or recur it if you need the body again.

Generated using gpt-5-mini · Updated at 2026-05-16 21:20:45 UTC

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