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Harold and Bob, First Numens
Oracle Text
Vigilance, reach
When Harold and Bob dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has '{T}: Add three mana of any one color. You get two rad counters.'" Harold and Bob loses all other abilities.
Card Details
Set
Character Background
Harold and Bob reads like a grimly whimsical Fallout transplant into green — a 3/3 vigilance, reach body that doubles as a recurring value engine and a late-game mana bomb. As a creature it buys you time and blocks flyers; when it dies it literally becomes your ramp: an Aura that turns any Forest into a three-mana sink (at the cost of rad counters) and replaces its creature utility with a massive tempo swing. That design makes the card excellent in value/ramp and combo shells—use it to accelerate into big spells or land-based finishes (Scapeshift, big green finishers) or to enable an early mana spike in midrange. Deckbuilding tip: lean into Forest counts (18+), include mana doublers like Mana Reflection or Mirari’s Wake and a couple sacrifice/flicker outlets so you can repeatedly sacrifice or recast it on your terms; also pack enchantment tutors and at least one proliferate or counter-interaction to exploit those rad counters. Be mindful it loses creature abilities as an Aura, so plan ways to move or recur it if you need the body again.
Generated using gpt-5-mini
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Character Background
Harold and Bob reads like a grimly whimsical Fallout transplant into green — a 3/3 vigilance, reach body that doubles as a recurring value engine and a late-game mana bomb. As a creature it buys you time and blocks flyers; when it dies it literally becomes your ramp: an Aura that turns any Forest into a three-mana sink (at the cost of rad counters) and replaces its creature utility with a massive tempo swing. That design makes the card excellent in value/ramp and combo shells—use it to accelerate into big spells or land-based finishes (Scapeshift, big green finishers) or to enable an early mana spike in midrange. Deckbuilding tip: lean into Forest counts (18+), include mana doublers like Mana Reflection or Mirari’s Wake and a couple sacrifice/flicker outlets so you can repeatedly sacrifice or recast it on your terms; also pack enchantment tutors and at least one proliferate or counter-interaction to exploit those rad counters. Be mindful it loses creature abilities as an Aura, so plan ways to move or recur it if you need the body again.
Generated using gpt-5-mini · Updated at 2026-05-16 21:20:45 UTC
