Home / Magic: The Gathering / Fallout / Loyal Apprentice
Loyal Apprentice
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Creature — Human Artificer

Loyal Apprentice

uncommon · Creature — Human Artificer · Fallout
$0.26
Low
$0.31
Market
$0.39
High

Oracle Text

Haste
Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.

Card Details

2/1Power / Toughness
{1}{R}Mana Cost
1Prints

Character Background

Loyal Apprentice is a clean, aggressive support piece that shines in commander-centric tempo and value decks, especially those that want to turn every combat step into extra pressure. A 2/1 with haste for two mana already makes it a respectable attacker or surprise blocker-breaker, but its lieutenant ability is the real draw: once you control your commander, it manufactures a flying Thopter every combat, and that token can attack immediately. That means the card rewards curving out early, then keeping your commander on board to snowball board presence without spending additional cards. It fits well in red shells that care about artifact tokens, sacrifice triggers, or equipment, and it becomes even better with anthem effects or ways to boost small flying creatures. In Fallout-themed or artifact-heavy builds, it helps create a constant stream of evasive damage while preserving pressure, making it a strong role-player for aggressive commanders that want incremental value every turn.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.26 - $0.39
At the current market price of $0.31.
Average Time to Sell
3 days
At the current market price of $0.31.

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Character Background

Loyal Apprentice is a clean, aggressive support piece that shines in commander-centric tempo and value decks, especially those that want to turn every combat step into extra pressure. A 2/1 with haste for two mana already makes it a respectable attacker or surprise blocker-breaker, but its lieutenant ability is the real draw: once you control your commander, it manufactures a flying Thopter every combat, and that token can attack immediately. That means the card rewards curving out early, then keeping your commander on board to snowball board presence without spending additional cards. It fits well in red shells that care about artifact tokens, sacrifice triggers, or equipment, and it becomes even better with anthem effects or ways to boost small flying creatures. In Fallout-themed or artifact-heavy builds, it helps create a constant stream of evasive damage while preserving pressure, making it a strong role-player for aggressive commanders that want incremental value every turn.

Generated using gpt-5.4-mini · Updated at 2026-08-11 13:10:44 UTC

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