Home / Magic: The Gathering / Fallout / Mariposa Military Base
Mariposa Military Base
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Land

Mariposa Military Base

rare · Land · Fallout
$0.20
Low
$0.24
Market
$0.30
High

Oracle Text

You may have this land enter tapped. If you do, you get two rad counters.
{T}: Add {C}.
{5}, {T}: Draw a card. This ability costs {1} less to activate for each rad counter you have.

Card Details

-/-Power / Toughness
-Mana Cost
1Prints

Character Background

Mariposa Military Base is a deceptively strong utility land for Fallout decks that want steady value over raw speed, especially control and midrange shells built to exploit rad counters. Choosing to have it enter tapped effectively turns the land drop into future card advantage, since those two rad counters immediately reduce the activation cost of its draw ability by {2}, making the first card usually cost just {3}. That means your deck should be prepared to play a longer game and manage life total carefully, because the rad mechanic rewards endurance. It pairs especially well with cards that either care about counters or help you survive while your engine comes online, and it fits nicely in decks with other repeatable mana sinks. In Commander, it is best when your list already has ways to profit from incremental resources, since turning a land into delayed draw is exactly the kind of advantage control decks love.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.20 - $0.30
At the current market price of $0.24.
Average Time to Sell
3 days
At the current market price of $0.24.

Public Decks Using This Card

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Character Background

Mariposa Military Base is a deceptively strong utility land for Fallout decks that want steady value over raw speed, especially control and midrange shells built to exploit rad counters. Choosing to have it enter tapped effectively turns the land drop into future card advantage, since those two rad counters immediately reduce the activation cost of its draw ability by {2}, making the first card usually cost just {3}. That means your deck should be prepared to play a longer game and manage life total carefully, because the rad mechanic rewards endurance. It pairs especially well with cards that either care about counters or help you survive while your engine comes online, and it fits nicely in decks with other repeatable mana sinks. In Commander, it is best when your list already has ways to profit from incremental resources, since turning a land into delayed draw is exactly the kind of advantage control decks love.

Generated using gpt-5.4-mini · Updated at 2026-08-11 14:10:46 UTC

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