Home / Magic: The Gathering / Fallout / Megaton's Fate
Megaton's Fate
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Sorcery

Megaton's Fate

rare · Sorcery · Fallout
$0.40
Low
$0.47
Market
$0.59
High

Oracle Text

Choose one —
• Disarm — Destroy target artifact. Create four Treasure tokens.
• Detonate — Megaton's Fate deals 8 damage to each creature. Each player gets four rad counters.

Card Details

-/-Power / Toughness
{5}{R}Mana Cost
1Prints

Character Background

Megaton's Fate is a late-game, value-oriented spell that best supports control and midrange strategies rather than pure aggro—its Disarm mode doubles as targeted artifact hate while also generating four Treasures for immediate ramp or combo fuel, and Detonate is a six-mana boardwipe that clears creatures for a clean reset. Use Disarm against affinity or artifact-combo opponents and lean into Treasure payoffs: cards like Goldspan Dragon, Treasure-sacrifice outlets, or artifact-matter engines turn those tokens into recurring advantage. If you plan to run Detonate, build with either few creatures or resilient finishers (indestructible, exile-return recursion, or evasive threats) so you don't blow yourself out; alternatively, pair it with spells that push damage that turn for lethal. Be mindful the Detonate option gives "rad counters" to each player—an extra downside to manage in long games and a potential interaction point for other Fallout cards—so include ways to exploit or mitigate counters in your deck plan rather than treating it as free clearance.

Generated using gpt-5-mini

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Suggested Pricing
$0.40 - $0.59
At the current market price of $0.47.
Average Time to Sell
3 days
At the current market price of $0.47.

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Character Background

Megaton's Fate is a late-game, value-oriented spell that best supports control and midrange strategies rather than pure aggro—its Disarm mode doubles as targeted artifact hate while also generating four Treasures for immediate ramp or combo fuel, and Detonate is a six-mana boardwipe that clears creatures for a clean reset. Use Disarm against affinity or artifact-combo opponents and lean into Treasure payoffs: cards like Goldspan Dragon, Treasure-sacrifice outlets, or artifact-matter engines turn those tokens into recurring advantage. If you plan to run Detonate, build with either few creatures or resilient finishers (indestructible, exile-return recursion, or evasive threats) so you don't blow yourself out; alternatively, pair it with spells that push damage that turn for lethal. Be mindful the Detonate option gives "rad counters" to each player—an extra downside to manage in long games and a potential interaction point for other Fallout cards—so include ways to exploit or mitigate counters in your deck plan rather than treating it as free clearance.

Generated using gpt-5-mini · Updated at 2026-05-16 10:20:45 UTC

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