Home / Magic: The Gathering / Fallout / Megaton's Fate
Megaton's Fate
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Sorcery

Megaton's Fate

rare · Sorcery · Fallout
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Choose one —
• Disarm — Destroy target artifact. Create four Treasure tokens.
• Detonate — Megaton's Fate deals 8 damage to each creature. Each player gets four rad counters.

Card Details

-/-Power / Toughness
{5}{R}Mana Cost
1Prints

Character Background

Megaton’s Fate is a classic high-impact red sorcery for control or midrange shells that want a sweeping reset with a built-in payoff. The “Disarm” mode is especially appealing when you need to answer a key artifact while immediately jumping from six mana to a Treasure-fueled next turn, which makes it strong in ramp-adjacent red decks or Boros lists that want to convert removal into tempo. “Detonate” is the bigger battlefield swing: eight damage cleans up nearly any board, and the rad counters add a lingering pressure that can close games even after the wipe. In gameplay terms, it rewards planning around asymmetry—pair it with creatures or planeswalkers that survive damage, or with ways to gain life and offset the radiation clock. In Fallout terms, the card feels like a catastrophic choice between scavenging the blast site or unleashing total ruin, and that tension is exactly what makes it powerful.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Megaton’s Fate is a classic high-impact red sorcery for control or midrange shells that want a sweeping reset with a built-in payoff. The “Disarm” mode is especially appealing when you need to answer a key artifact while immediately jumping from six mana to a Treasure-fueled next turn, which makes it strong in ramp-adjacent red decks or Boros lists that want to convert removal into tempo. “Detonate” is the bigger battlefield swing: eight damage cleans up nearly any board, and the rad counters add a lingering pressure that can close games even after the wipe. In gameplay terms, it rewards planning around asymmetry—pair it with creatures or planeswalkers that survive damage, or with ways to gain life and offset the radiation clock. In Fallout terms, the card feels like a catastrophic choice between scavenging the blast site or unleashing total ruin, and that tension is exactly what makes it powerful.

Generated using gpt-5.4-mini · Updated at 2026-08-11 09:10:42 UTC

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