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Mortuary Mire
Oracle Text
This land enters tapped.
When this land enters, you may put target creature card from your graveyard on top of your library.
{T}: Add {B}.
Card Details
Set
Character Background
Mortuary Mire reads like a quiet promise from the swampy edges of a battlefield: it’s a thematic value land that literally dredges a fallen ally back into your next draw rather than instantly reanimating it. In gameplay terms this card best supports midrange/value and control builds that plan for long games and thoughtful recursion instead of aggro tempo; the “enters tapped” clause makes it a poor fit for fast starts. Practically, Mortuary Mire pairs excellently with self‑mill or discard engines (so you have reliable creature targets), with Entomb‑style tutors that dump key creatures into the yard, and with top‑deck manipulation or shuffle effects so you can control when that recovered threat hits your hand. Deckbuilding tip: play a small package (2–3) in decks that care about specific named creatures rather than as main mana; treat it as card selection/value rather than primary fixing and avoid overloading your curve with too many tapped lands.
Generated using gpt-5-mini
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Character Background
Mortuary Mire reads like a quiet promise from the swampy edges of a battlefield: it’s a thematic value land that literally dredges a fallen ally back into your next draw rather than instantly reanimating it. In gameplay terms this card best supports midrange/value and control builds that plan for long games and thoughtful recursion instead of aggro tempo; the “enters tapped” clause makes it a poor fit for fast starts. Practically, Mortuary Mire pairs excellently with self‑mill or discard engines (so you have reliable creature targets), with Entomb‑style tutors that dump key creatures into the yard, and with top‑deck manipulation or shuffle effects so you can control when that recovered threat hits your hand. Deckbuilding tip: play a small package (2–3) in decks that care about specific named creatures rather than as main mana; treat it as card selection/value rather than primary fixing and avoid overloading your curve with too many tapped lands.
Generated using gpt-5-mini · Updated at 2026-05-16 14:40:43 UTC
