Home / Magic: The Gathering / Fallout / Nerd Rage
Nerd Rage
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Enchantment — Aura

Nerd Rage

uncommon · Enchantment — Aura · Fallout
$2.95
Low
$3.47
Market
$4.34
High

Oracle Text

Enchant creature
When this Aura enters, draw two cards.
Enchanted creature has "You have no maximum hand size" and "Whenever this creature attacks, if you have ten or more cards in hand, it gets +10/+10 until end of turn."

Card Details

-/-Power / Toughness
{2}{U}Mana Cost
2Prints

Character Background

Nerd Rage is a delightfully on-theme Fallout Aura that turns cerebral resource hoarding into a sudden combat explosion. In practice, it best supports a value-control or combo-leaning blue deck: you replace the Aura with two cards immediately, then set up a creature that can safely attack while your hand swells past ten. The granted no maximum hand size matters less as a raw rules perk than as a promise that every extra cantrip, draw spell, and looting effect becomes fuel rather than dead weight. To maximize the threat, pair it with evasive or hard-to-block creatures, or with cheap protection like counterspells and hexproof-granting effects, so your invested body survives long enough to cash in. Cards that draw multiple cards at once, or commanders and engines that naturally stockpile resources, make the +10/+10 attack trigger much more realistic. If you can reliably keep the hand full, this Aura becomes both card advantage and a one-shot finisher.

Generated using gpt-5.4-mini

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Suggested Pricing
$2.95 - $4.34
At the current market price of $3.47.
Average Time to Sell
3 days
At the current market price of $3.47.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Nerd Rage is a delightfully on-theme Fallout Aura that turns cerebral resource hoarding into a sudden combat explosion. In practice, it best supports a value-control or combo-leaning blue deck: you replace the Aura with two cards immediately, then set up a creature that can safely attack while your hand swells past ten. The granted no maximum hand size matters less as a raw rules perk than as a promise that every extra cantrip, draw spell, and looting effect becomes fuel rather than dead weight. To maximize the threat, pair it with evasive or hard-to-block creatures, or with cheap protection like counterspells and hexproof-granting effects, so your invested body survives long enough to cash in. Cards that draw multiple cards at once, or commanders and engines that naturally stockpile resources, make the +10/+10 attack trigger much more realistic. If you can reliably keep the hand full, this Aura becomes both card advantage and a one-shot finisher.

Generated using gpt-5.4-mini · Updated at 2026-08-11 19:20:43 UTC

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