Viewing offers in Near Mint condition
Powder Ganger
Oracle Text
Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters, create that many tokens that are copies of it.)
When this creature enters, destroy up to one target artifact.
Card Details
Set
Character Background
Powder Ganger fits the Fallout crossover perfectly: a reckless Human Rogue who turns every entrance into a bit of organized chaos, blowing up an artifact and bringing backup if you pay for Squad. In gameplay terms, this is best in an aggressive or midrange value deck, where a 2/2 body plus repeatable artifact removal can swing tempo immediately. Even at base rate, it trades up by answering a key piece of opposing ramp, equipment, or utility artifacts; with Squad, it becomes much more dangerous, since each token copy also enters and destroys up to one artifact, creating a burst of card advantage and board impact. That makes it especially appealing in decks that can produce extra mana or want to go wide with red creature synergies. Pair it with sacrifice outlets, anthem effects, or blink-style support to maximize the value of multiple bodies entering, and consider it a strong sideboard-style maindeck option in artifact-heavy metas.
Generated using gpt-5.4-mini
Buy from sellers
Peer-to-peer marketplace offers
Have a copy to sell?
List it in under a minute and reach buyers already browsing this page.
List Powder Ganger
Set your condition, quantity, and price. Your listing appears in the offers table above as soon as you publish it.
- No listing fees — CardFlippr takes a small cut only when your card sells.
- Buyers message you directly through CardFlippr to arrange payment and shipping.
- Pricing is suggested from the last 30 days of market activity, but you're always in control.
Public Decks Using This Card
No public decks are currently using this card.
Character Background
Powder Ganger fits the Fallout crossover perfectly: a reckless Human Rogue who turns every entrance into a bit of organized chaos, blowing up an artifact and bringing backup if you pay for Squad. In gameplay terms, this is best in an aggressive or midrange value deck, where a 2/2 body plus repeatable artifact removal can swing tempo immediately. Even at base rate, it trades up by answering a key piece of opposing ramp, equipment, or utility artifacts; with Squad, it becomes much more dangerous, since each token copy also enters and destroys up to one artifact, creating a burst of card advantage and board impact. That makes it especially appealing in decks that can produce extra mana or want to go wide with red creature synergies. Pair it with sacrifice outlets, anthem effects, or blink-style support to maximize the value of multiple bodies entering, and consider it a strong sideboard-style maindeck option in artifact-heavy metas.
Generated using gpt-5.4-mini · Updated at 2026-08-11 19:10:47 UTC
