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Robobrain War Mind
Oracle Text
Robobrain War Mind's power is equal to the number of cards in your hand.
When this creature enters, you get an amount of {E} (energy counters) equal to the number of artifact creatures you control.
Whenever this creature attacks, you may pay {E}{E}{E}. If you do, draw a card.
Card Details
Set
Character Background
Robobrain War Mind feels like a perfect Fallout-flavored control or midrange payoff: a calculating machine that turns information and resources into pressure. At four mana, a 5-toughness body with power tied to your hand size means it naturally fits a slow, card-advantage-heavy game plan, and the attack trigger rewards you for stabilizing first and then turning the corner. Because it enters with energy equal to the number of artifact creatures you control, it shines in builds packed with artifact creatures, where cards like cheap artifact robots, artifact token makers, or artifact-synergy commanders can turn that first burst of energy into repeated card draw. The best use case is a deck that wants to hold cards, trade efficiently, and then attack once you can reliably pay {E}{E}{E} every turn. Pair it with ways to make extra energy or increase artifact count, and it becomes a steady source of tempo-neutral advantage.
Generated using gpt-5.4-mini
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Character Background
Robobrain War Mind feels like a perfect Fallout-flavored control or midrange payoff: a calculating machine that turns information and resources into pressure. At four mana, a 5-toughness body with power tied to your hand size means it naturally fits a slow, card-advantage-heavy game plan, and the attack trigger rewards you for stabilizing first and then turning the corner. Because it enters with energy equal to the number of artifact creatures you control, it shines in builds packed with artifact creatures, where cards like cheap artifact robots, artifact token makers, or artifact-synergy commanders can turn that first burst of energy into repeated card draw. The best use case is a deck that wants to hold cards, trade efficiently, and then attack once you can reliably pay {E}{E}{E} every turn. Pair it with ways to make extra energy or increase artifact count, and it becomes a steady source of tempo-neutral advantage.
Generated using gpt-5.4-mini · Updated at 2026-08-11 14:10:43 UTC
