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Rose, Cutthroat Raider
Oracle Text
First strike
Raid — At end of combat on your turn, if you attacked this turn, create a Junk token for each opponent you attacked. (It's an artifact with "{T}, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
Whenever you sacrifice a Junk, add {R}.
Card Details
Set
Character Background
Rose, Cutthroat Raider is a legendary Artifact Creature — Robot that fights like a blade and loots like a scavenger, starting with first strike to win early trades and keep pressure on board. Its Raid ability then converts every successful attack into immediate fuel: at end of combat on your turn, if you attacked, it creates a Junk token for each opponent you attacked—perfect for multiplayer harassment and for turning “one swing” into a burst of resource access. Since each Junk is an activatable, artifact token that can be sacrificed to exile the top card and potentially play it this turn, Rose supports a tempo-plus-value game plan: attack, generate tokens, then convert that board momentum into burst turns. Aim to attack multiple opponents when possible, and build around cards that reward artifacts or sacrifice triggers, such as effects that care about artifact count or give haste/attack enablers. She’s at her best in aggressive-combo shells that can safely force attacks while protecting your life total, letting the exiled plays turn tempo into inevitability.
Generated using gpt-5.4-nano
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Character Background
Rose, Cutthroat Raider is a legendary Artifact Creature — Robot that fights like a blade and loots like a scavenger, starting with first strike to win early trades and keep pressure on board. Its Raid ability then converts every successful attack into immediate fuel: at end of combat on your turn, if you attacked, it creates a Junk token for each opponent you attacked—perfect for multiplayer harassment and for turning “one swing” into a burst of resource access. Since each Junk is an activatable, artifact token that can be sacrificed to exile the top card and potentially play it this turn, Rose supports a tempo-plus-value game plan: attack, generate tokens, then convert that board momentum into burst turns. Aim to attack multiple opponents when possible, and build around cards that reward artifacts or sacrifice triggers, such as effects that care about artifact count or give haste/attack enablers. She’s at her best in aggressive-combo shells that can safely force attacks while protecting your life total, letting the exiled plays turn tempo into inevitability.
Generated using gpt-5.4-nano · Updated at 2026-03-28 16:29:42 UTC
