Home / Magic: The Gathering / Fallout / Screeching Scorchbeast
Screeching Scorchbeast
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Creature — Bat Mutant

Screeching Scorchbeast

rare · Creature — Bat Mutant · Fallout
$4.30
Low
$5.06
Market
$6.32
High

Oracle Text

Flying, menace
Whenever this creature attacks, each player gets two rad counters.
Whenever one or more nonland cards are milled, you may create that many 2/2 black Zombie Mutant creature tokens. Do this only once each turn.

Card Details

5/5Power / Toughness
{4}{B}{B}Mana Cost
1Prints

Character Background

Screeching Scorchbeast is a classic Fallout-to-Magic horror conversion: a huge flying menace threat that punishes stalled boards and turns combat into a resource engine. At six mana, it best supports a midrange or grindy control shell, where you can survive early turns and then deploy a 5/5 evasion body that forces awkward blocks while “attacking” also seeds the table with rad counters. The real payoff, though, is the milling trigger—whenever one or more nonland cards are milled, you can convert that into an army of 2/2 Zombie Mutants once each turn, making self-mill and opponent-mill both attractive. Pair it with repeatable mill sources, incidental discard-and-mill effects, or cards that mill on combat or upkeep to maximize steady value without overcommitting. Because the token trigger is limited to once per turn, this card rewards sequencing across multiple turns rather than explosive combo lines, though it still becomes a nightmare when supported by recursive mill engines.

Generated using gpt-5.4-mini

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Suggested Pricing
$4.30 - $6.32
At the current market price of $5.06.
Average Time to Sell
3 days
At the current market price of $5.06.

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Character Background

Screeching Scorchbeast is a classic Fallout-to-Magic horror conversion: a huge flying menace threat that punishes stalled boards and turns combat into a resource engine. At six mana, it best supports a midrange or grindy control shell, where you can survive early turns and then deploy a 5/5 evasion body that forces awkward blocks while “attacking” also seeds the table with rad counters. The real payoff, though, is the milling trigger—whenever one or more nonland cards are milled, you can convert that into an army of 2/2 Zombie Mutants once each turn, making self-mill and opponent-mill both attractive. Pair it with repeatable mill sources, incidental discard-and-mill effects, or cards that mill on combat or upkeep to maximize steady value without overcommitting. Because the token trigger is limited to once per turn, this card rewards sequencing across multiple turns rather than explosive combo lines, though it still becomes a nightmare when supported by recursive mill engines.

Generated using gpt-5.4-mini · Updated at 2026-08-11 10:40:43 UTC

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