Home / Magic: The Gathering / Fallout / Sticky Fingers
Sticky Fingers
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Enchantment — Aura

Sticky Fingers

common · Enchantment — Aura · Fallout
$0.30
Low
$0.35
Market
$0.44
High

Oracle Text

Enchant creature
Enchanted creature has menace and "Whenever this creature deals combat damage to a player, create a Treasure token." (It can't be blocked except by two or more creatures. The token is an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
When enchanted creature dies, draw a card.

Card Details

-/-Power / Toughness
{R}Mana Cost
1Prints

Character Background

Sticky Fingers feels like a pickpocket’s charm — a cheap R aura that makes any attacker sneakier and economically productive. It best supports aggressive/tempo lists that push incremental advantage: one mana for menace plus treasure-on-hit accelerates your curve and punishes chump-blocks, while the draw-on-death softens removal. Attach it to haste or evasive one-drops (Monastery Swiftspear or Ragavan-style attackers) to convert damage into mana immediately; in slower shells it’s excellent in Treasure/midrange builds alongside Goldspan Dragon or cards that cash Treasures for value. Deckbuilding tip: include sacrifice outlets or artifact payoffs (mana sinks, card-advantage artifacts, or removal that trades artifacts for effects) to exploit the tokens, and plan for enchantment removal — either by recurring the aura or protecting the enchanted creature with a backup attacker. Play it as a tempo play early, as a value engine later; its main weakness is vulnerability to removal, but the bonus draw on death makes it a low-risk investment.

Generated using gpt-5-mini

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Suggested Pricing
$0.30 - $0.44
At the current market price of $0.35.
Average Time to Sell
3 days
At the current market price of $0.35.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Sticky Fingers feels like a pickpocket’s charm — a cheap R aura that makes any attacker sneakier and economically productive. It best supports aggressive/tempo lists that push incremental advantage: one mana for menace plus treasure-on-hit accelerates your curve and punishes chump-blocks, while the draw-on-death softens removal. Attach it to haste or evasive one-drops (Monastery Swiftspear or Ragavan-style attackers) to convert damage into mana immediately; in slower shells it’s excellent in Treasure/midrange builds alongside Goldspan Dragon or cards that cash Treasures for value. Deckbuilding tip: include sacrifice outlets or artifact payoffs (mana sinks, card-advantage artifacts, or removal that trades artifacts for effects) to exploit the tokens, and plan for enchantment removal — either by recurring the aura or protecting the enchanted creature with a backup attacker. Play it as a tempo play early, as a value engine later; its main weakness is vulnerability to removal, but the bonus draw on death makes it a low-risk investment.

Generated using gpt-5-mini · Updated at 2026-05-17 12:39:07 UTC

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