Home / Magic: The Gathering / Fallout / The Master, Transcendent
The Master, Transcendent
NM
LP
MP
HP

Viewing offers in Near Mint condition

mythic · Legendary Artifact Creature — Mutant

The Master, Transcendent

mythic · Legendary Artifact Creature — Mutant · Fallout
$1.92
Low
$2.26
Market
$2.82
High

Oracle Text

When The Master enters, target player gets two rad counters.
{T}: Put target creature card in a graveyard that was milled this turn onto the battlefield under your control. It's a green Mutant with base power and toughness 3/3. (It loses its other colors and creature types.)

Card Details

2/4Power / Toughness
{1}{B}{G}{U}Mana Cost
4Prints

Character Background

The Master, Transcendent looks built for a grindy value-and-recursion plan, with a strong tilt toward control or midrange shells that can stock graves and exploit repeated creature selection. The entrance trigger handing out two rad counters immediately pressures the chosen player, but the real prize is the tap ability: if you can mill a creature card this turn, you reanimate it straight onto the battlefield as a 3/3 green Mutant under your control. That means self-mill, loot effects, and discard outlets are premium deckbuilding pieces, especially cards that mill on demand or incidentally while advancing your board. In Fallout terms, the card feels like a warped transcendence through mutation and domination, turning the dead into obedient fuel. It’s especially nasty with creatures that have enters-the-battlefield triggers, since you can reuse them even after they’ve hit the graveyard. Protect The Master with haste enablers, untap effects, or defensive interaction, because once it survives a turn cycle, it can snowball quickly.

Generated using gpt-5.4-mini

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Suggested Pricing
$1.92 - $2.82
At the current market price of $2.26.
Average Time to Sell
3 days
At the current market price of $2.26.

Public Decks Using This Card

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Character Background

The Master, Transcendent looks built for a grindy value-and-recursion plan, with a strong tilt toward control or midrange shells that can stock graves and exploit repeated creature selection. The entrance trigger handing out two rad counters immediately pressures the chosen player, but the real prize is the tap ability: if you can mill a creature card this turn, you reanimate it straight onto the battlefield as a 3/3 green Mutant under your control. That means self-mill, loot effects, and discard outlets are premium deckbuilding pieces, especially cards that mill on demand or incidentally while advancing your board. In Fallout terms, the card feels like a warped transcendence through mutation and domination, turning the dead into obedient fuel. It’s especially nasty with creatures that have enters-the-battlefield triggers, since you can reuse them even after they’ve hit the graveyard. Protect The Master with haste enablers, untap effects, or defensive interaction, because once it survives a turn cycle, it can snowball quickly.

Generated using gpt-5.4-mini · Updated at 2026-08-11 00:40:44 UTC

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