Home / Magic: The Gathering / Fallout / Thirst for Knowledge
Thirst for Knowledge
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Instant

Thirst for Knowledge

uncommon · Instant · Fallout
$0.16
Low
$0.19
Market
$0.24
High

Oracle Text

Draw three cards. Then discard two cards unless you discard an artifact card.

Card Details

-/-Power / Toughness
{2}{U}Mana Cost
1Prints

Character Background

Thirst for Knowledge is a classic blue instant that fits neatly into value-oriented control and combo shells, and its Fallout printing gives it an especially fitting “scavenger through the wasteland” feel: you sift through your deck, keep the most useful relic, and turn excess gear into momentum. For {2}{U}, drawing three at instant speed is already excellent, but the real ceiling comes from building around artifact density, since discarding an artifact card lets you keep your full hand. That makes it ideal in artifact-heavy Commander lists, Affinity-style strategies, or any deck with cheap baubles like Treasure tokens, baubles, and utility rocks that can be pitched with minimal pain. It also pairs well with graveyard recursion or cards that want artifacts in the yard, letting you turn the discard clause into upside. In practice, it helps control decks hit land drops, find answers, and stay flexible while smoothing away dead cards.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.16 - $0.24
At the current market price of $0.19.
Average Time to Sell
3 days
At the current market price of $0.19.

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Character Background

Thirst for Knowledge is a classic blue instant that fits neatly into value-oriented control and combo shells, and its Fallout printing gives it an especially fitting “scavenger through the wasteland” feel: you sift through your deck, keep the most useful relic, and turn excess gear into momentum. For {2}{U}, drawing three at instant speed is already excellent, but the real ceiling comes from building around artifact density, since discarding an artifact card lets you keep your full hand. That makes it ideal in artifact-heavy Commander lists, Affinity-style strategies, or any deck with cheap baubles like Treasure tokens, baubles, and utility rocks that can be pitched with minimal pain. It also pairs well with graveyard recursion or cards that want artifacts in the yard, letting you turn the discard clause into upside. In practice, it helps control decks hit land drops, find answers, and stay flexible while smoothing away dead cards.

Generated using gpt-5.4-mini · Updated at 2026-08-11 14:20:45 UTC

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