Home / Magic: The Gathering / Fallout / Vault 11: Voter's Dilemma
Vault 11: Voter's Dilemma
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Enchantment — Saga

Vault 11: Voter's Dilemma

rare · Enchantment — Saga · Fallout
$0.25
Low
$0.29
Market
$0.36
High

Oracle Text

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — For each opponent, you create a 1/1 white Human Soldier creature token.
II, III — Each player secretly votes for up to one creature, then those votes are revealed. If no creature got votes, each player draws a card. Otherwise, destroy each creature with the most votes or tied for most votes.

Card Details

-/-Power / Toughness
{2}{W}{B}Mana Cost
1Prints

Character Background

Vault 11: Voter’s Dilemma is a classic Orzhov control-value Saga that turns politics into a weapon. Chapter I immediately pads the board with 1/1 Human Soldiers for each opponent, giving you blockers, sacrifice fodder, and a way to pressure planeswalkers or chip in damage. The real strength comes on chapters II and III, where the secret vote creates a tense mini-game: in multiplayer, opponents may try to protect different threats, but if the table cannot coordinate, the card often becomes a selective sweeper that clears the most dangerous creature or creatures. If nobody votes, everyone draws, which can still be favorable if you’re built to exploit token bodies and attrition. This card pairs well with sacrifice outlets, token payoffs, and effects that make your creatures expendable, while decks that want to slow the game and grind incremental advantage will get the most from it.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.25 - $0.36
At the current market price of $0.29.
Average Time to Sell
3 days
At the current market price of $0.29.

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Character Background

Vault 11: Voter’s Dilemma is a classic Orzhov control-value Saga that turns politics into a weapon. Chapter I immediately pads the board with 1/1 Human Soldiers for each opponent, giving you blockers, sacrifice fodder, and a way to pressure planeswalkers or chip in damage. The real strength comes on chapters II and III, where the secret vote creates a tense mini-game: in multiplayer, opponents may try to protect different threats, but if the table cannot coordinate, the card often becomes a selective sweeper that clears the most dangerous creature or creatures. If nobody votes, everyone draws, which can still be favorable if you’re built to exploit token bodies and attrition. This card pairs well with sacrifice outlets, token payoffs, and effects that make your creatures expendable, while decks that want to slow the game and grind incremental advantage will get the most from it.

Generated using gpt-5.4-mini · Updated at 2026-08-11 02:10:43 UTC

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