Home / Magic: The Gathering / Fallout / Vault 112: Sadistic Simulation
Vault 112: Sadistic Simulation
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Enchantment — Saga

Vault 112: Sadistic Simulation

rare · Enchantment — Saga · Fallout
$0.17
Low
$0.20
Market
$0.25
High

Oracle Text

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Tap up to one target creature and put a stun counter on it. You get {E}{E} (two energy counters).
III — Pay any amount of {E}. If you paid one or more {E} this way, shuffle your library, then exile that many cards from the top. You may play one of those cards without paying its mana cost.

Card Details

-/-Power / Toughness
{2}{U}{R}Mana Cost
1Prints

Character Background

Vault 112: Sadistic Simulation feels like a perfect slice of Fallout horror translated into Magic mechanics: a forced, repetitive test environment that gradually breaks down the opponent while feeding your own resources. In gameplay, it most strongly supports a tempo-control plan, because chapters I and II repeatedly neuter a key attacker or blocker with tap plus stun while generating energy to fuel the climax. That makes it especially good in decks that want to buy time, keep combat awkward, and then leverage a free spell off chapter III. The best synergy is with energy payoffs and cheap topdeck manipulation: scry, surveil, or effects that let you stack the top of your library improve the odds that the exile burst hits something castable and impactful. It also pairs well with bounce or proliferate-style shell pieces that extend the value of the Saga’s early chapters and keep the board under control until the final, unsettling payoff.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.17 - $0.25
At the current market price of $0.20.
Average Time to Sell
3 days
At the current market price of $0.20.

Public Decks Using This Card

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Character Background

Vault 112: Sadistic Simulation feels like a perfect slice of Fallout horror translated into Magic mechanics: a forced, repetitive test environment that gradually breaks down the opponent while feeding your own resources. In gameplay, it most strongly supports a tempo-control plan, because chapters I and II repeatedly neuter a key attacker or blocker with tap plus stun while generating energy to fuel the climax. That makes it especially good in decks that want to buy time, keep combat awkward, and then leverage a free spell off chapter III. The best synergy is with energy payoffs and cheap topdeck manipulation: scry, surveil, or effects that let you stack the top of your library improve the odds that the exile burst hits something castable and impactful. It also pairs well with bounce or proliferate-style shell pieces that extend the value of the Saga’s early chapters and keep the board under control until the final, unsettling payoff.

Generated using gpt-5.4-mini · Updated at 2026-08-11 02:40:47 UTC

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