Home / Magic: The Gathering / Fallout / Vexing Radgull
Vexing Radgull
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Creature — Bird Mutant

Vexing Radgull

uncommon · Creature — Bird Mutant · Fallout
$0.28
Low
$0.33
Market
$0.41
High

Oracle Text

Flying
Whenever this creature deals combat damage to a player, that player gets two rad counters if they don't have any rad counters. Otherwise, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Card Details

1/2Power / Toughness
{1}{U}Mana Cost
1Prints

Character Background

Vexing Radgull is a textbook tempo/value piece: a cheap, evasive 1/2 flyer that doesn’t just chip life but seeds and then accelerates “rad” counters, turning a single unblockable hit into a long-term axis of advantage. The first time it threads damage to a player it slaps down two rad counters; subsequent hits effectively become proliferate to escalate whatever counters matter on the board — opponents, your planeswalkers, or artifact charge counters. That makes it ideal in a tempo shell that wants early pressure and a late-game engine; pair it with card-drawing auras like Curiosity or Aqueous Form to reward each successful strike, and with colorless proliferate tools (Contagion Clasp/Engine, Karn’s Bastion) or a green splash for Evolution Sage to turn those two initial counters into a lethal clock or rapid loyalty erosion. Build with cheap removal and additional evasive one-drops so Radgull can reliably connect; its power comes from being both a threat and a persistent proliferate trigger rather than raw combat stats.

Generated using gpt-5-mini

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Suggested Pricing
$0.28 - $0.41
At the current market price of $0.33.
Average Time to Sell
3 days
At the current market price of $0.33.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Vexing Radgull is a textbook tempo/value piece: a cheap, evasive 1/2 flyer that doesn’t just chip life but seeds and then accelerates “rad” counters, turning a single unblockable hit into a long-term axis of advantage. The first time it threads damage to a player it slaps down two rad counters; subsequent hits effectively become proliferate to escalate whatever counters matter on the board — opponents, your planeswalkers, or artifact charge counters. That makes it ideal in a tempo shell that wants early pressure and a late-game engine; pair it with card-drawing auras like Curiosity or Aqueous Form to reward each successful strike, and with colorless proliferate tools (Contagion Clasp/Engine, Karn’s Bastion) or a green splash for Evolution Sage to turn those two initial counters into a lethal clock or rapid loyalty erosion. Build with cheap removal and additional evasive one-drops so Radgull can reliably connect; its power comes from being both a threat and a persistent proliferate trigger rather than raw combat stats.

Generated using gpt-5-mini · Updated at 2026-05-16 09:20:49 UTC

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