Home / Magic: The Gathering / Fallout / Wasteland Raider
Wasteland Raider
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Creature — Human Mercenary

Wasteland Raider

rare · Creature — Human Mercenary · Fallout
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters, create that many tokens that are copies of it.)
When this creature enters, each player sacrifices a creature of their choice.

Card Details

4/3Power / Toughness
{2}{B}{B}Mana Cost
4Prints

Character Background

Wasteland Raider fits neatly into a black midrange or sacrifice-heavy value plan, where its arrival turns the board into a brutal negotiation. At four mana, a 4/3 body is already respectable, but the real strength is the ETB effect: each player sacrifices a creature of their choice, which can clear away a problem blocker while also feeding your own death triggers if you build around it. Squad makes the card scale well in the late game, since extra mana turns one Raider into a pile of threats and repeated sacrifice triggers, making it especially punishing in grindy matchups. It pairs naturally with cards that reward creature deaths, token makers, or recursive threats, since the copies all enter together and can pressure both life totals and boards. In Fallout terms, it feels like a ruthless scavenger band leader, surviving by making every encounter cost someone something.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Wasteland Raider fits neatly into a black midrange or sacrifice-heavy value plan, where its arrival turns the board into a brutal negotiation. At four mana, a 4/3 body is already respectable, but the real strength is the ETB effect: each player sacrifices a creature of their choice, which can clear away a problem blocker while also feeding your own death triggers if you build around it. Squad makes the card scale well in the late game, since extra mana turns one Raider into a pile of threats and repeated sacrifice triggers, making it especially punishing in grindy matchups. It pairs naturally with cards that reward creature deaths, token makers, or recursive threats, since the copies all enter together and can pressure both life totals and boards. In Fallout terms, it feels like a ruthless scavenger band leader, surviving by making every encounter cost someone something.

Generated using gpt-5.4-mini · Updated at 2026-08-11 10:10:44 UTC

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