Home / Magic: The Gathering / Fallout / Wild Wasteland
Wild Wasteland
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Enchantment

Wild Wasteland

rare · Enchantment · Fallout
$1.44
Low
$1.69
Market
$2.11
High

Oracle Text

Skip your draw step.
At the beginning of your upkeep, exile the top two cards of your library. You may play those cards this turn.

Card Details

-/-Power / Toughness
{2}{R}Mana Cost
1Prints

Character Background

Wild Wasteland is a quintessential Fallout-flavored value engine for red decks that want to turn chaos into momentum rather than raw card draw. Skipping your draw step is a real cost, but the upkeep trigger exiling two cards and letting you play them that turn effectively turns every turn into a mini impulse-draw burst, which is excellent for aggressive or tempo shells that can spend cards quickly and keep pressure up. It especially rewards low-curve decks packed with cheap burn, hasty threats, and efficient lands, since you can usually convert both exiled cards into action right away. The best synergies are with cards that care about exiled cards being played, extra land drops, or effects that let you cast spells at instant speed so you can use the cards before they disappear. It is less suited to slow control unless you build around heavy card advantage elsewhere, but in a proactive deck it can snowball hard and keep your hand effectively full of options.

Generated using gpt-5.4-mini

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Suggested Pricing
$1.44 - $2.11
At the current market price of $1.69.
Average Time to Sell
3 days
At the current market price of $1.69.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Wild Wasteland is a quintessential Fallout-flavored value engine for red decks that want to turn chaos into momentum rather than raw card draw. Skipping your draw step is a real cost, but the upkeep trigger exiling two cards and letting you play them that turn effectively turns every turn into a mini impulse-draw burst, which is excellent for aggressive or tempo shells that can spend cards quickly and keep pressure up. It especially rewards low-curve decks packed with cheap burn, hasty threats, and efficient lands, since you can usually convert both exiled cards into action right away. The best synergies are with cards that care about exiled cards being played, extra land drops, or effects that let you cast spells at instant speed so you can use the cards before they disappear. It is less suited to slow control unless you build around heavy card advantage elsewhere, but in a proactive deck it can snowball hard and keep your hand effectively full of options.

Generated using gpt-5.4-mini · Updated at 2026-08-11 20:20:43 UTC

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