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Young Deathclaws
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Creature — Lizard Mutant

Young Deathclaws

uncommon · Creature — Lizard Mutant · Fallout
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Menace (This creature can't be blocked except by two or more creatures.)
Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card's power on target creature. Scavenge only as a sorcery.)

Card Details

4/2Power / Toughness
{2}{B}{G}Mana Cost
1Prints

Character Background

Young Deathclaws is a strong Golgari value card that also pressures life totals early, since a 4/2 with menace demands awkward blocks and can sneak in damage while you build toward the late game. Its real strength, though, is turning every creature in your graveyard into a reusable pump spell via scavenge, which makes it especially good in midrange and self-mill shells. The best game plan here is value: trade creatures early, then recycle their power into your best attacker or evasive threat once the board stalls. Cards that fill the graveyard naturally, like self-mill enablers or sacrifice outlets, make this much better, and high-power creatures become premium fodder because their scavenge counters scale with power. In practice, Young Deathclaws rewards a curve that starts aggressively, then transitions into a resilient board where even dead creatures keep contributing.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Young Deathclaws is a strong Golgari value card that also pressures life totals early, since a 4/2 with menace demands awkward blocks and can sneak in damage while you build toward the late game. Its real strength, though, is turning every creature in your graveyard into a reusable pump spell via scavenge, which makes it especially good in midrange and self-mill shells. The best game plan here is value: trade creatures early, then recycle their power into your best attacker or evasive threat once the board stalls. Cards that fill the graveyard naturally, like self-mill enablers or sacrifice outlets, make this much better, and high-power creatures become premium fodder because their scavenge counters scale with power. In practice, Young Deathclaws rewards a curve that starts aggressively, then transitions into a resilient board where even dead creatures keep contributing.

Generated using gpt-5.4-mini · Updated at 2026-05-19 01:25:13 UTC

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