Viewing offers in Near Mint condition
Aether Spellbomb
Oracle Text
{U}, Sacrifice this artifact: Return target creature to its owner's hand.
{1}, Sacrifice this artifact: Draw a card.
Card Details
Set
Character Background
Aether Spellbomb is a deceptively small artifact that rewards disciplined, resource-minded play, fitting especially well into tempo and control shells that want flexibility from a single card slot. On its face, it can either buy time by bouncing a key creature for {U}, or cash itself in for {1} to replace itself with a fresh draw, making it useful even when the board is quiet. That split mode is what makes it so efficient: early, it can disrupt an opponent’s best attacker or a creature carrying equipment; later, it becomes a cantrip that keeps your hand stocked. It shines alongside artifact recursion, blink, and sacrifice synergies, particularly in decks that want cheap artifacts for cards like metalcraft or improvise-style payoffs. In Commander or slower constructed environments, it is also a nice inclusion when you need interaction that never truly goes dead, since the choice between tempo and value is always live.
Generated using gpt-5.4-mini
Buy from sellers
Peer-to-peer marketplace offers
Have a copy to sell?
List it in under a minute and reach buyers already browsing this page.
List Aether Spellbomb
Set your condition, quantity, and price. Your listing appears in the offers table above as soon as you publish it.
- No listing fees — CardFlippr takes a small cut only when your card sells.
- Buyers message you directly through CardFlippr to arrange payment and shipping.
- Pricing is suggested from the last 30 days of market activity, but you're always in control.
Public Decks Using This Card
No public decks are currently using this card.
Character Background
Aether Spellbomb is a deceptively small artifact that rewards disciplined, resource-minded play, fitting especially well into tempo and control shells that want flexibility from a single card slot. On its face, it can either buy time by bouncing a key creature for {U}, or cash itself in for {1} to replace itself with a fresh draw, making it useful even when the board is quiet. That split mode is what makes it so efficient: early, it can disrupt an opponent’s best attacker or a creature carrying equipment; later, it becomes a cantrip that keeps your hand stocked. It shines alongside artifact recursion, blink, and sacrifice synergies, particularly in decks that want cheap artifacts for cards like metalcraft or improvise-style payoffs. In Commander or slower constructed environments, it is also a nice inclusion when you need interaction that never truly goes dead, since the choice between tempo and value is always live.
Generated using gpt-5.4-mini · Updated at 2026-08-21 15:10:45 UTC
