Home / Magic: The Gathering / The List / Archaeomancer's Map
Archaeomancer's Map
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Artifact

Archaeomancer's Map

rare · Artifact · The List
$3.98
Low
$4.68
Market
$5.85
High

Oracle Text

When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.

Card Details

-/-Power / Toughness
{2}{W}Mana Cost
1Prints

Character Background

Archaeomancer’s Map is a quietly powerful value engine that best fits control and midrange decks, especially white-based shells that want to hit every land drop without overcommitting to the board. On entry, it fixes your next turns by finding up to two basic Plains, which is excellent for stabilizing early and ensuring your mana development stays smooth. The real payoff comes from the “catch-up” trigger: whenever an opponent’s land enters and they’re ahead of you, you can drop a land from hand onto the battlefield, turning your opponent’s acceleration into your own tempo boost. This is especially strong in Commander, where opponents often ramp faster than white does. It pairs well with land-dense builds, bounce lands, and effects that return your own lands to hand so you can replay them. If your deck leans on expensive answers, planeswalkers, or repeatable board wipes, this artifact helps you stay on curve while quietly pulling ahead.

Generated using gpt-5.4-mini

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Suggested Pricing
$3.98 - $5.85
At the current market price of $4.68.
Average Time to Sell
3 days
At the current market price of $4.68.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Archaeomancer’s Map is a quietly powerful value engine that best fits control and midrange decks, especially white-based shells that want to hit every land drop without overcommitting to the board. On entry, it fixes your next turns by finding up to two basic Plains, which is excellent for stabilizing early and ensuring your mana development stays smooth. The real payoff comes from the “catch-up” trigger: whenever an opponent’s land enters and they’re ahead of you, you can drop a land from hand onto the battlefield, turning your opponent’s acceleration into your own tempo boost. This is especially strong in Commander, where opponents often ramp faster than white does. It pairs well with land-dense builds, bounce lands, and effects that return your own lands to hand so you can replay them. If your deck leans on expensive answers, planeswalkers, or repeatable board wipes, this artifact helps you stay on curve while quietly pulling ahead.

Generated using gpt-5.4-mini · Updated at 2026-08-11 19:20:43 UTC

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