Home / Magic: The Gathering / The List / Call of the Nightwing
Call of the Nightwing
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Sorcery

Call of the Nightwing

uncommon · Sorcery · The List
$0.09
Low
$0.11
Market
$0.14
High

Oracle Text

Create a 1/1 blue and black Horror creature token with flying.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Card Details

-/-Power / Toughness
{2}{U}{B}Mana Cost
1Prints

Character Background

Call of the Nightwing is a clean example of how Dimir turns a small immediate board presence into long-term inevitability. At four mana, it is not an aggressive curve-topper, but it fits best in tempo or control shells that can protect a single evasive attacker and convert combat damage into repeated spell advantage through cipher. The 1/1 flying Horror token is modest on its own, yet it matters as an early blocker, a chip-damage source, or an ideal body to carry the encoded spell if the board is empty. In practice, you want creatures with evasion, hexproof-like protection, or combat tricks to reliably connect, since every hit can snowball into another free flyer. Pairing this with cheap removal or bounce helps clear the way for cipher triggers, while token synergies can also give you more suitable hosts. The card rewards patience, board control, and incremental pressure over all-in aggression.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.14
At the current market price of $0.11.
Average Time to Sell
3 days
At the current market price of $0.11.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Call of the Nightwing is a clean example of how Dimir turns a small immediate board presence into long-term inevitability. At four mana, it is not an aggressive curve-topper, but it fits best in tempo or control shells that can protect a single evasive attacker and convert combat damage into repeated spell advantage through cipher. The 1/1 flying Horror token is modest on its own, yet it matters as an early blocker, a chip-damage source, or an ideal body to carry the encoded spell if the board is empty. In practice, you want creatures with evasion, hexproof-like protection, or combat tricks to reliably connect, since every hit can snowball into another free flyer. Pairing this with cheap removal or bounce helps clear the way for cipher triggers, while token synergies can also give you more suitable hosts. The card rewards patience, board control, and incremental pressure over all-in aggression.

Generated using gpt-5.4-mini · Updated at 2026-08-27 05:10:43 UTC

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