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Caustic Tar
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Enchantment — Aura

Caustic Tar

uncommon · Enchantment — Aura · The List
$0.10
Low
$0.12
Market
$0.15
High

Oracle Text

Enchant land
Enchanted land has "{T}: Target player loses 3 life."

Card Details

-/-Power / Toughness
{4}{B}{B}Mana Cost
1Prints

Character Background

Caustic Tar is a classic slow-burn control finisher, turning any spare land into a grim life-drain engine. At six mana, it is not a card for racing; it belongs in attrition decks that can survive the early turns, then convert one untapped land each turn into three-point chunks of inevitability. The best home is usually black-based control or midrange shells that already play removal, discard, and long games, since the Aura’s real strength is making every land draw after stabilization feel like reach. It pairs especially well with effects that untap lands, grant extra land drops, or protect the enchanted land, because repeated activations quickly close games. In gameplay terms, enchanting a land with no other pressure creates a threatening clock that is hard to attack directly, and in a stalemate it can force opponents to act before they are ready.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.10 - $0.15
At the current market price of $0.12.
Average Time to Sell
3 days
At the current market price of $0.12.

Public Decks Using This Card

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Character Background

Caustic Tar is a classic slow-burn control finisher, turning any spare land into a grim life-drain engine. At six mana, it is not a card for racing; it belongs in attrition decks that can survive the early turns, then convert one untapped land each turn into three-point chunks of inevitability. The best home is usually black-based control or midrange shells that already play removal, discard, and long games, since the Aura’s real strength is making every land draw after stabilization feel like reach. It pairs especially well with effects that untap lands, grant extra land drops, or protect the enchanted land, because repeated activations quickly close games. In gameplay terms, enchanting a land with no other pressure creates a threatening clock that is hard to attack directly, and in a stalemate it can force opponents to act before they are ready.

Generated using gpt-5.4-mini · Updated at 2026-08-11 10:40:43 UTC

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