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Contraband Kingpin
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Creature — Aetherborn Rogue

Contraband Kingpin

uncommon · Creature — Aetherborn Rogue · The List
$0.27
Low
$0.32
Market
$0.40
High

Oracle Text

Lifelink
Whenever an artifact you control enters, scry 1.

Card Details

1/4Power / Toughness
{U}{B}Mana Cost
3Prints

Character Background

Contraband Kingpin is a clean little value engine for blue-black decks that want to slow the game down, stabilize, and turn incidental artifact drops into selection. As a 1/4 with lifelink for just {U}{B}, it blocks early attackers well and helps swing races in your favor, making it especially appealing in control or grindy tempo shells. The real payoff is the scry 1 trigger whenever an artifact enters under your control, which rewards steady artifact churn rather than one big payoff. Pair it with cheap artifacts like Treasures, Clues, Food, or zero- and one-mana cantripping baubles to keep smoothing your draws while padding life total. It also plays nicely with sacrifice or artifact-recursion strategies, since re-entering artifacts keeps the cards flowing. The “contraband” flavor fits perfectly: a shadowy broker profiting from every shipment, quietly turning smuggled goods into better topdecks and a stronger late game.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.27 - $0.40
At the current market price of $0.32.
Average Time to Sell
3 days
At the current market price of $0.32.

Public Decks Using This Card

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Character Background

Contraband Kingpin is a clean little value engine for blue-black decks that want to slow the game down, stabilize, and turn incidental artifact drops into selection. As a 1/4 with lifelink for just {U}{B}, it blocks early attackers well and helps swing races in your favor, making it especially appealing in control or grindy tempo shells. The real payoff is the scry 1 trigger whenever an artifact enters under your control, which rewards steady artifact churn rather than one big payoff. Pair it with cheap artifacts like Treasures, Clues, Food, or zero- and one-mana cantripping baubles to keep smoothing your draws while padding life total. It also plays nicely with sacrifice or artifact-recursion strategies, since re-entering artifacts keeps the cards flowing. The “contraband” flavor fits perfectly: a shadowy broker profiting from every shipment, quietly turning smuggled goods into better topdecks and a stronger late game.

Generated using gpt-5.4-mini · Updated at 2026-08-21 21:20:44 UTC

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