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Darksteel Garrison
Oracle Text
Fortified land has indestructible.
Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn.
Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters unattached and stays on the battlefield if the land leaves.)
Card Details
Set
Character Background
Darksteel Garrison is a defensive piece that quietly turns a land into a stubborn anchor for a control or midrange plan, especially in long games where surviving board wipes matters. Giving a fortified land indestructible means your mana base can become a reliable fortress, and because the card stays on the battlefield even if the land disappears, it has some resilience against removal and land reconfiguration. The tap trigger is the real payoff: every time that land is used for mana, a creature gets +1/+1 until end of turn, which rewards decks that can repeatedly tap lands for value, especially with untap effects or lands that tap for extra utility. It pairs nicely with vigilance creatures, token decks, or any strategy that wants steady combat edges without spending cards each turn. In practice, it is best when you can protect the fortified land and leverage frequent tapping rather than trying to race.
Generated using gpt-5.4-mini
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Character Background
Darksteel Garrison is a defensive piece that quietly turns a land into a stubborn anchor for a control or midrange plan, especially in long games where surviving board wipes matters. Giving a fortified land indestructible means your mana base can become a reliable fortress, and because the card stays on the battlefield even if the land disappears, it has some resilience against removal and land reconfiguration. The tap trigger is the real payoff: every time that land is used for mana, a creature gets +1/+1 until end of turn, which rewards decks that can repeatedly tap lands for value, especially with untap effects or lands that tap for extra utility. It pairs nicely with vigilance creatures, token decks, or any strategy that wants steady combat edges without spending cards each turn. In practice, it is best when you can protect the fortified land and leverage frequent tapping rather than trying to race.
Generated using gpt-5.4-mini · Updated at 2026-08-21 22:20:44 UTC
