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Fire Servant
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Creature — Elemental

Fire Servant

uncommon · Creature — Elemental · The List
$0.17
Low
$0.20
Market
$0.25
High

Oracle Text

If a red instant or sorcery spell you control would deal damage, it deals double that damage instead.

Card Details

4/3Power / Toughness
{3}{R}{R}Mana Cost
1Prints

Character Background

Fire Servant is a classic payoff for red spell-heavy decks, turning every burn spell into a much bigger threat and rewarding you for building around instants and sorceries rather than creature combat alone. A 4/3 for five mana is respectable on its own, but the real power is the doubling effect: Lightning Bolt becomes a serious removal spell, and bigger finishers like Banefire or Crackle with Power can end games fast. This card best supports a combo or spell-based midrange plan, though it also fits control shells that want to stabilize before closing with a burst of damage. The best deckbuilding tip is to prioritize high-damage red spells over small pings, since doubling one large hit is often stronger than doubling several tiny ones. Because it only affects damage from red instants and sorceries you control, pairing it with copy effects or mana acceleration can create explosive, game-ending turns.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.17 - $0.25
At the current market price of $0.20.
Average Time to Sell
3 days
At the current market price of $0.20.

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Character Background

Fire Servant is a classic payoff for red spell-heavy decks, turning every burn spell into a much bigger threat and rewarding you for building around instants and sorceries rather than creature combat alone. A 4/3 for five mana is respectable on its own, but the real power is the doubling effect: Lightning Bolt becomes a serious removal spell, and bigger finishers like Banefire or Crackle with Power can end games fast. This card best supports a combo or spell-based midrange plan, though it also fits control shells that want to stabilize before closing with a burst of damage. The best deckbuilding tip is to prioritize high-damage red spells over small pings, since doubling one large hit is often stronger than doubling several tiny ones. Because it only affects damage from red instants and sorceries you control, pairing it with copy effects or mana acceleration can create explosive, game-ending turns.

Generated using gpt-5.4-mini · Updated at 2026-08-21 15:20:43 UTC

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