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Inkrise Infiltrator
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Creature — Human Ninja

Inkrise Infiltrator

common · Creature — Human Ninja · The List
$0.11
Low
$0.13
Market
$0.16
High

Oracle Text

Flying
{3}{B}: This creature gets +2/+2 until end of turn.

Card Details

1/2Power / Toughness
{1}{B}Mana Cost
3Prints

Character Background

Inkrise Infiltrator reads like a stealthy tempo/aggro play: a cheap 1/2 flyer for {1}{B} that pressures life totals and dodges ground chump blockers, while its {3}{B} pump lets it turn into a surprise 3/4 flier to finish off bigger evaders or win air combat. Thematically it feels like a reconnaissance ninja that can suddenly escalate an engagement, and mechanically you should treat the activated bonus as a situational finisher rather than a routine buff — it’s expensive, so plan to spend it on a crucial turn or after you’ve locked the opponent’s interaction. It shines in Dimir/mono‑black ninja or evasive-aggression shells: include other cheap flyers and ninjutsu-style payoffs (cards that reward ninjas dealing combat damage) and ways to generate spare black mana late in the game (mana rocks or recurring value in longer formats). Deckbuilding tip: prioritize disruption and multiple evasive threats so the Infiltrator’s body and occasional pump consistently trade up or push through for damage.

Generated using gpt-5-mini

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Suggested Pricing
$0.11 - $0.16
At the current market price of $0.13.
Average Time to Sell
3 days
At the current market price of $0.13.

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Character Background

Inkrise Infiltrator reads like a stealthy tempo/aggro play: a cheap 1/2 flyer for {1}{B} that pressures life totals and dodges ground chump blockers, while its {3}{B} pump lets it turn into a surprise 3/4 flier to finish off bigger evaders or win air combat. Thematically it feels like a reconnaissance ninja that can suddenly escalate an engagement, and mechanically you should treat the activated bonus as a situational finisher rather than a routine buff — it’s expensive, so plan to spend it on a crucial turn or after you’ve locked the opponent’s interaction. It shines in Dimir/mono‑black ninja or evasive-aggression shells: include other cheap flyers and ninjutsu-style payoffs (cards that reward ninjas dealing combat damage) and ways to generate spare black mana late in the game (mana rocks or recurring value in longer formats). Deckbuilding tip: prioritize disruption and multiple evasive threats so the Infiltrator’s body and occasional pump consistently trade up or push through for damage.

Generated using gpt-5-mini · Updated at 2026-05-16 21:20:45 UTC

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