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Insult // Injury
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Sorcery // Sorcery

Insult // Injury

rare · Sorcery // Sorcery · The List
$0.38
Low
$0.45
Market
$0.56
High

Oracle Text

Card Details

-/-Power / Toughness
{2}{R}{2}{R}Mana Cost
1Prints

Character Background

Insult // Injury is a classic red split card that rewards flexibility, making it a strong fit for tempo and burn-focused decks that want to keep pressure high while turning small openings into lethal swings. The “Insult” half is the more immediately useful mode in aggressive shells, since forcing damage to be dealt as though creatures had no prevention can punch through fog effects, damage reduction, or annoying combat tricks. The “Injury” half adds reach by letting your creatures and spells finish off damaged boards, which is especially useful after a combat step or a mass ping effect. In deckbuilding, this pairs nicely with cards that spread incidental damage, such as repeatable burn or combat math that leaves multiple enemy creatures at low toughness, so Injury can convert that chip damage into a wipe. As a split card, it also smooths draws by offering either pressure or a finisher depending on the board state.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.38 - $0.56
At the current market price of $0.45.
Average Time to Sell
3 days
At the current market price of $0.45.

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Character Background

Insult // Injury is a classic red split card that rewards flexibility, making it a strong fit for tempo and burn-focused decks that want to keep pressure high while turning small openings into lethal swings. The “Insult” half is the more immediately useful mode in aggressive shells, since forcing damage to be dealt as though creatures had no prevention can punch through fog effects, damage reduction, or annoying combat tricks. The “Injury” half adds reach by letting your creatures and spells finish off damaged boards, which is especially useful after a combat step or a mass ping effect. In deckbuilding, this pairs nicely with cards that spread incidental damage, such as repeatable burn or combat math that leaves multiple enemy creatures at low toughness, so Injury can convert that chip damage into a wipe. As a split card, it also smooths draws by offering either pressure or a finisher depending on the board state.

Generated using gpt-5.4-mini · Updated at 2026-08-21 16:10:44 UTC

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