Home / Magic: The Gathering / The List / Invade the City
Invade the City
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Sorcery

Invade the City

uncommon · Sorcery · The List
$0.90
Low
$1.06
Market
$1.33
High

Oracle Text

Amass Zombies X, where X is the number of instant and sorcery cards in your graveyard. (Put X +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

Card Details

-/-Power / Toughness
{1}{U}{R}Mana Cost
1Prints

Character Background

Invade the City is a classic spells-matter payoff for Izzet-style decks, rewarding you for doing what blue-red already wants to do: trade resources, cast cheap cantrips, removal, and burn, then turn the graveyard into a threat. In practice, it supports a tempo and value game plan best, because the card converts every instant and sorcery you’ve already spent into a larger Zombie Army, often at instant-speed-like efficiency in the midgame. The ideal deck fills the graveyard quickly with cards like Consider, Faithless Looting, and cheap interaction, then lands this as a sudden board swing that demands an answer. It also pairs well with self-mill and flashback or jump-start effects, since those increase the count in your graveyard while keeping your hand flowing. Even if you’re not all-in on Zombies, the Army token clause means this card can stabilize the board and then grow into a legitimate finisher.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.90 - $1.33
At the current market price of $1.06.
Average Time to Sell
3 days
At the current market price of $1.06.

Public Decks Using This Card

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Character Background

Invade the City is a classic spells-matter payoff for Izzet-style decks, rewarding you for doing what blue-red already wants to do: trade resources, cast cheap cantrips, removal, and burn, then turn the graveyard into a threat. In practice, it supports a tempo and value game plan best, because the card converts every instant and sorcery you’ve already spent into a larger Zombie Army, often at instant-speed-like efficiency in the midgame. The ideal deck fills the graveyard quickly with cards like Consider, Faithless Looting, and cheap interaction, then lands this as a sudden board swing that demands an answer. It also pairs well with self-mill and flashback or jump-start effects, since those increase the count in your graveyard while keeping your hand flowing. Even if you’re not all-in on Zombies, the Army token clause means this card can stabilize the board and then grow into a legitimate finisher.

Generated using gpt-5.4-mini · Updated at 2026-08-21 15:40:43 UTC

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