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Kappa Tech-Wrecker
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Creature — Turtle Ninja

Kappa Tech-Wrecker

uncommon · Creature — Turtle Ninja · The List
$0.08
Low
$0.09
Market
$0.11
High

Oracle Text

Ninjutsu {1}{G}
This creature enters with a deathtouch counter on it.
Whenever this creature deals combat damage to a player, you may remove a deathtouch counter from it. When you do, exile target artifact or enchantment that player controls.

Card Details

1/3Power / Toughness
{1}{G}Mana Cost
1Prints

Character Background

Kappa Tech-Wrecker is a clean little tempo tool, rewarding evasive pressure with a removal spell that sticks to the combat plan. As a 1/3 with ninjutsu for {1}{G}, it naturally belongs in a deck that can sneak creatures through early and then upgrade a harmless attacker into a disruptive threat. The deathtouch counter makes blocking unattractive, while the on-hit trigger converts a successful strike into exile-based answers for troublesome artifacts or enchantments, which is especially strong against recursive engines and indestructible permanents. It plays best in tempo or midrange shells that already want cheap evasive enablers, such as unblockable creatures, token makers, or creatures with built-in combat damage triggers. A useful deckbuilding tip is to pair it with cheap combat tricks or repeatable bounce effects, since forcing through even one hit can swing a stalled board. The “tech-wrecker” feel fits perfectly: a nimble infiltrator that dismantles opposing infrastructure while your clock keeps ticking.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.08 - $0.11
At the current market price of $0.09.
Average Time to Sell
3 days
At the current market price of $0.09.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Kappa Tech-Wrecker is a clean little tempo tool, rewarding evasive pressure with a removal spell that sticks to the combat plan. As a 1/3 with ninjutsu for {1}{G}, it naturally belongs in a deck that can sneak creatures through early and then upgrade a harmless attacker into a disruptive threat. The deathtouch counter makes blocking unattractive, while the on-hit trigger converts a successful strike into exile-based answers for troublesome artifacts or enchantments, which is especially strong against recursive engines and indestructible permanents. It plays best in tempo or midrange shells that already want cheap evasive enablers, such as unblockable creatures, token makers, or creatures with built-in combat damage triggers. A useful deckbuilding tip is to pair it with cheap combat tricks or repeatable bounce effects, since forcing through even one hit can swing a stalled board. The “tech-wrecker” feel fits perfectly: a nimble infiltrator that dismantles opposing infrastructure while your clock keeps ticking.

Generated using gpt-5.4-mini · Updated at 2026-08-21 15:20:44 UTC

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