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Khalni Hydra
NM
LP
MP
HP

Viewing offers in Near Mint condition

mythic · Creature — Hydra

Khalni Hydra

mythic · Creature — Hydra · The List
$10.58
Low
$12.45
Market
$15.56
High

Oracle Text

This spell costs {G} less to cast for each green creature you control.
Trample

Card Details

8/8Power / Toughness
{G}{G}{G}{G}{G}{G}{G}{G}Mana Cost
1Prints

Character Background

Khalni Hydra is a classic payoff for going wide with green creatures: an enormous 8/8 trampler that can often be cast for far less than eight mana if your board is already full of Forest-fueled bodies. In practice, it best supports an aggressive-to-midrange green game plan, especially token, elf, or creature-ramp strategies that naturally flood the battlefield and turn the Hydra into a devastating follow-up. The design evokes the image of a living wilderness beast rising in size as the jungle itself gathers around it, which matches its rules perfectly: every green creature you already control makes the next head cheaper to unleash. A strong deckbuilding tip is to pair it with cheap mana creatures and token makers, such as Llanowar Elves-style ramp or effects that produce multiple green bodies, so you can drop Khalni Hydra early and pressure immediately. Trample ensures it stays relevant even into clogged boards, making it a threatening finisher rather than just a bulky beater.

Generated using gpt-5.4-mini

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Suggested Pricing
$10.58 - $15.56
At the current market price of $12.45.
Average Time to Sell
3 days
At the current market price of $12.45.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Khalni Hydra is a classic payoff for going wide with green creatures: an enormous 8/8 trampler that can often be cast for far less than eight mana if your board is already full of Forest-fueled bodies. In practice, it best supports an aggressive-to-midrange green game plan, especially token, elf, or creature-ramp strategies that naturally flood the battlefield and turn the Hydra into a devastating follow-up. The design evokes the image of a living wilderness beast rising in size as the jungle itself gathers around it, which matches its rules perfectly: every green creature you already control makes the next head cheaper to unleash. A strong deckbuilding tip is to pair it with cheap mana creatures and token makers, such as Llanowar Elves-style ramp or effects that produce multiple green bodies, so you can drop Khalni Hydra early and pressure immediately. Trample ensures it stays relevant even into clogged boards, making it a threatening finisher rather than just a bulky beater.

Generated using gpt-5.4-mini · Updated at 2026-08-11 11:10:42 UTC

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