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Lure
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Enchantment — Aura

Lure

uncommon · Enchantment — Aura · The List
$0.18
Low
$0.21
Market
$0.26
High

Oracle Text

Enchant creature
All creatures able to block enchanted creature do so.

Card Details

-/-Power / Toughness
{1}{G}{G}Mana Cost
1Prints

Character Background

Lure is a deceptively brutal green Aura that turns one creature into a magnet for every blocker on the battlefield, and that makes it ideal for aggressive or combat-centric value decks that want to force bad trades and punch through damage. In practice, it pairs especially well with creatures that have deathtouch, high toughness, first strike, or combat-damage triggers: enchanting a deathtouch attacker can clear an entire board, while a resilient trampler can turn the forced blocks into a lethal crackback. It also shines in Voltron-style builds, where one enormous threat can drag the whole enemy defense into its path, or alongside untap and protection effects to keep the enchanted creature alive after combat. Because it costs three mana and asks for board presence, it is less a control card than a proactive tempo tool, rewarding players who can pressure early and exploit the opponent’s need to overcommit blockers.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.18 - $0.26
At the current market price of $0.21.
Average Time to Sell
3 days
At the current market price of $0.21.

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Character Background

Lure is a deceptively brutal green Aura that turns one creature into a magnet for every blocker on the battlefield, and that makes it ideal for aggressive or combat-centric value decks that want to force bad trades and punch through damage. In practice, it pairs especially well with creatures that have deathtouch, high toughness, first strike, or combat-damage triggers: enchanting a deathtouch attacker can clear an entire board, while a resilient trampler can turn the forced blocks into a lethal crackback. It also shines in Voltron-style builds, where one enormous threat can drag the whole enemy defense into its path, or alongside untap and protection effects to keep the enchanted creature alive after combat. Because it costs three mana and asks for board presence, it is less a control card than a proactive tempo tool, rewarding players who can pressure early and exploit the opponent’s need to overcommit blockers.

Generated using gpt-5.4-mini · Updated at 2026-08-21 21:10:49 UTC

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