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Massive Might
Oracle Text
Target creature gets +2/+2 and gains trample until end of turn.
Card Details
Set
Character Background
Massive Might is a clean, efficient combat trick that fits best in aggressive or midrange green decks looking to convert early board presence into real damage. For a single green mana, it adds +2/+2 and trample, letting a modest attacker punch through chump blockers and push damage over the top, which is exactly what tempo-oriented aggro wants when forcing awkward blocks. It pairs especially well with creatures that already have built-in keywords, such as first strike, deathtouch, or counters from +1/+1 strategies, since trample makes every point of power matter more. In Limited, it can swing races and protect your pressure from stalled boards; in Constructed, it’s strongest in decks that curve out and keep mana open for combat math. Because it’s an instant, you can also use it to punish an opponent who thinks a blocker safely blanks your attack.
Generated using gpt-5.4-mini
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Character Background
Massive Might is a clean, efficient combat trick that fits best in aggressive or midrange green decks looking to convert early board presence into real damage. For a single green mana, it adds +2/+2 and trample, letting a modest attacker punch through chump blockers and push damage over the top, which is exactly what tempo-oriented aggro wants when forcing awkward blocks. It pairs especially well with creatures that already have built-in keywords, such as first strike, deathtouch, or counters from +1/+1 strategies, since trample makes every point of power matter more. In Limited, it can swing races and protect your pressure from stalled boards; in Constructed, it’s strongest in decks that curve out and keep mana open for combat math. Because it’s an instant, you can also use it to punish an opponent who thinks a blocker safely blanks your attack.
Generated using gpt-5.4-mini · Updated at 2026-08-21 15:10:45 UTC
