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Murderous Redcap
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Creature — Goblin Assassin

Murderous Redcap

uncommon · Creature — Goblin Assassin · The List
$1.12
Low
$1.32
Market
$1.65
High

Oracle Text

When this creature enters, it deals damage equal to its power to any target.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Card Details

2/2Power / Toughness
{2}{B/R}{B/R}Mana Cost
1Prints

Character Background

Murderous Redcap is a gritty little value engine that fits best in sacrifice, combo, and grindy midrange shells, where every body can be turned into extra damage. As a Goblin Assassin, it feels like a hired killer who keeps getting back up for one more job, and that’s exactly how it plays: a 2/2 for {2}{B/R}{B/R} that pings any target on entry, then returns via persist to do it again after dying. In practice, this makes it excellent for removing small creatures, finishing planeswalkers, or simply closing a game by pointing both triggers at the opponent. It becomes especially nasty with sacrifice outlets and +1/+1 counter interactions; for example, if you can remove the -1/-1 counter or reset it with effects like Melira, Sylvok Outcast-style protection, the Redcap can loop repeatedly. Even without infinite combos, blink, reanimation, or sacrifice decks love its repeated removal and inevitability.

Generated using gpt-5.4-mini

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Suggested Pricing
$1.12 - $1.65
At the current market price of $1.32.
Average Time to Sell
3 days
At the current market price of $1.32.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Murderous Redcap is a gritty little value engine that fits best in sacrifice, combo, and grindy midrange shells, where every body can be turned into extra damage. As a Goblin Assassin, it feels like a hired killer who keeps getting back up for one more job, and that’s exactly how it plays: a 2/2 for {2}{B/R}{B/R} that pings any target on entry, then returns via persist to do it again after dying. In practice, this makes it excellent for removing small creatures, finishing planeswalkers, or simply closing a game by pointing both triggers at the opponent. It becomes especially nasty with sacrifice outlets and +1/+1 counter interactions; for example, if you can remove the -1/-1 counter or reset it with effects like Melira, Sylvok Outcast-style protection, the Redcap can loop repeatedly. Even without infinite combos, blink, reanimation, or sacrifice decks love its repeated removal and inevitability.

Generated using gpt-5.4-mini · Updated at 2026-08-21 22:40:44 UTC

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