Viewing offers in Near Mint condition
Omnath, Locus of Rage
Oracle Text
Landfall — Whenever a land you control enters, create a 5/5 red and green Elemental creature token.
Whenever Omnath or another Elemental you control dies, Omnath deals 3 damage to any target.
Card Details
Set
Character Background
Omnath, Locus of Rage is a quintessential value engine for ramp and landfall decks, turning every land drop into immediate board presence and every fallen Elemental into reach. In practice, it best supports a midrange-to-ramp game plan: accelerate mana, play extra lands, and flood the battlefield with 5/5 tokens that quickly overwhelm combat. The death trigger also punishes removal and trades, so opponents are often forced into awkward choices between answering Omnath or preserving their life total. Deckbuilding should prioritize extra-land effects, fetch lands, and land recursion to maximize repeated triggers; cards that sacrifice Elementals or let lands return from the graveyard can create especially punishing loops. The lore feeling here is of a primal force that turns the world itself into an army, and the gameplay matches that image by converting ordinary mana development into a threatening, snowballing board state.
Generated using gpt-5.4-mini
Buy from sellers
Peer-to-peer marketplace offers
Have a copy to sell?
List it in under a minute and reach buyers already browsing this page.
List Omnath, Locus of Rage
Set your condition, quantity, and price. Your listing appears in the offers table above as soon as you publish it.
- No listing fees — CardFlippr takes a small cut only when your card sells.
- Buyers message you directly through CardFlippr to arrange payment and shipping.
- Pricing is suggested from the last 30 days of market activity, but you're always in control.
Public Decks Using This Card
No public decks are currently using this card.
Character Background
Omnath, Locus of Rage is a quintessential value engine for ramp and landfall decks, turning every land drop into immediate board presence and every fallen Elemental into reach. In practice, it best supports a midrange-to-ramp game plan: accelerate mana, play extra lands, and flood the battlefield with 5/5 tokens that quickly overwhelm combat. The death trigger also punishes removal and trades, so opponents are often forced into awkward choices between answering Omnath or preserving their life total. Deckbuilding should prioritize extra-land effects, fetch lands, and land recursion to maximize repeated triggers; cards that sacrifice Elementals or let lands return from the graveyard can create especially punishing loops. The lore feeling here is of a primal force that turns the world itself into an army, and the gameplay matches that image by converting ordinary mana development into a threatening, snowballing board state.
Generated using gpt-5.4-mini · Updated at 2026-08-21 15:10:45 UTC
