Home / Magic: The Gathering / The List / Omnath, Locus of Rage
Omnath, Locus of Rage
NM
LP
MP
HP

Viewing offers in Near Mint condition

mythic · Legendary Creature — Elemental

Omnath, Locus of Rage

mythic · Legendary Creature — Elemental · The List
$6.44
Low
$7.58
Market
$9.48
High

Oracle Text

Landfall — Whenever a land you control enters, create a 5/5 red and green Elemental creature token.
Whenever Omnath or another Elemental you control dies, Omnath deals 3 damage to any target.

Card Details

5/5Power / Toughness
{3}{R}{R}{G}{G}Mana Cost
1Prints

Character Background

Omnath, Locus of Rage is a quintessential value engine for ramp and landfall decks, turning every land drop into immediate board presence and every fallen Elemental into reach. In practice, it best supports a midrange-to-ramp game plan: accelerate mana, play extra lands, and flood the battlefield with 5/5 tokens that quickly overwhelm combat. The death trigger also punishes removal and trades, so opponents are often forced into awkward choices between answering Omnath or preserving their life total. Deckbuilding should prioritize extra-land effects, fetch lands, and land recursion to maximize repeated triggers; cards that sacrifice Elementals or let lands return from the graveyard can create especially punishing loops. The lore feeling here is of a primal force that turns the world itself into an army, and the gameplay matches that image by converting ordinary mana development into a threatening, snowballing board state.

Generated using gpt-5.4-mini

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Suggested Pricing
$6.44 - $9.48
At the current market price of $7.58.
Average Time to Sell
3 days
At the current market price of $7.58.

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No public decks are currently using this card.

Character Background

Omnath, Locus of Rage is a quintessential value engine for ramp and landfall decks, turning every land drop into immediate board presence and every fallen Elemental into reach. In practice, it best supports a midrange-to-ramp game plan: accelerate mana, play extra lands, and flood the battlefield with 5/5 tokens that quickly overwhelm combat. The death trigger also punishes removal and trades, so opponents are often forced into awkward choices between answering Omnath or preserving their life total. Deckbuilding should prioritize extra-land effects, fetch lands, and land recursion to maximize repeated triggers; cards that sacrifice Elementals or let lands return from the graveyard can create especially punishing loops. The lore feeling here is of a primal force that turns the world itself into an army, and the gameplay matches that image by converting ordinary mana development into a threatening, snowballing board state.

Generated using gpt-5.4-mini · Updated at 2026-08-21 15:10:45 UTC

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