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Outlaws' Merriment
NM
LP
MP
HP

Viewing offers in Near Mint condition

mythic · Enchantment

Outlaws' Merriment

mythic · Enchantment · The List
$0.72
Low
$0.85
Market
$1.06
High

Oracle Text

At the beginning of your upkeep, choose one at random. Create a red and white creature token with those characteristics.
• 3/1 Human Warrior with trample and haste.
• 2/1 Human Cleric with lifelink and haste.
• 1/2 Human Rogue with haste and "When this token enters, it deals 1 damage to any target."

Card Details

-/-Power / Toughness
{1}{R}{W}{W}Mana Cost
1Prints

Character Background

Outlaws' Merriment is a mythic engine that best suits a midrange or value-oriented Boros shell, where repeated free bodies can pressure life totals while also stabilizing the board. Each upkeep, the random token mode keeps opponents guessing, but all three options are excellent: the 3/1 Warrior pushes damage hard, the 2/1 Cleric with lifelink helps race and recover, and the 1/2 Rogue offers immediate reach by pinging any target on entry. Because every token has haste, the card rewards low-curve, proactive decks that can capitalize on extra attackers right away. It also pairs nicely with sacrifice outlets, token payoffs, and effects that care about creatures entering the battlefield, turning randomness into consistent advantage. If you want to maximize it, build with ways to protect the enchantment and increase the value of each token, such as anthem effects or damage enhancers, so every upkeep becomes a meaningful swing rather than a small gamble.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.72 - $1.06
At the current market price of $0.85.
Average Time to Sell
3 days
At the current market price of $0.85.

Public Decks Using This Card

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Character Background

Outlaws' Merriment is a mythic engine that best suits a midrange or value-oriented Boros shell, where repeated free bodies can pressure life totals while also stabilizing the board. Each upkeep, the random token mode keeps opponents guessing, but all three options are excellent: the 3/1 Warrior pushes damage hard, the 2/1 Cleric with lifelink helps race and recover, and the 1/2 Rogue offers immediate reach by pinging any target on entry. Because every token has haste, the card rewards low-curve, proactive decks that can capitalize on extra attackers right away. It also pairs nicely with sacrifice outlets, token payoffs, and effects that care about creatures entering the battlefield, turning randomness into consistent advantage. If you want to maximize it, build with ways to protect the enchantment and increase the value of each token, such as anthem effects or damage enhancers, so every upkeep becomes a meaningful swing rather than a small gamble.

Generated using gpt-5.4-mini · Updated at 2026-08-21 14:10:46 UTC

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