Home / Magic: The Gathering / The List / Outmuscle
Outmuscle
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Sorcery

Outmuscle

common · Sorcery · The List
$0.16
Low
$0.19
Market
$0.24
High

Oracle Text

Put a +1/+1 counter on target creature you control, then it fights target creature you don't control. (Each deals damage equal to its power to the other.)
Adamant — If at least three green mana was spent to cast this spell, the creature you control gains indestructible until end of turn.

Card Details

-/-Power / Toughness
{3}{G}Mana Cost
1Prints

Character Background

Outmuscle is a clean, brutal green sorcery that fits best in midrange and tempo shells, where a single creature can both grow and clear the way. The +1/+1 counter matters immediately, turning your best attacker or blocker into a better body before combat math resolves, and the fight clause lets you remove a key opposing creature without spending a separate card. Its adamant bonus is especially relevant in mono-green or heavily green two-color decks, since casting it with three green mana can make your creature indestructible for the turn, often turning a risky fight into a one-sided blowout. That makes it excellent with creatures that already have high power, trample, or useful enter-the-battlefield value, because even if they survive combat they keep pushing pressure. In deckbuilding, pair it with mana dorks and dense green sources to reliably turn on adamant, and use it to break board stalls or protect your best threat while removing theirs.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.16 - $0.24
At the current market price of $0.19.
Average Time to Sell
3 days
At the current market price of $0.19.

Public Decks Using This Card

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Character Background

Outmuscle is a clean, brutal green sorcery that fits best in midrange and tempo shells, where a single creature can both grow and clear the way. The +1/+1 counter matters immediately, turning your best attacker or blocker into a better body before combat math resolves, and the fight clause lets you remove a key opposing creature without spending a separate card. Its adamant bonus is especially relevant in mono-green or heavily green two-color decks, since casting it with three green mana can make your creature indestructible for the turn, often turning a risky fight into a one-sided blowout. That makes it excellent with creatures that already have high power, trample, or useful enter-the-battlefield value, because even if they survive combat they keep pushing pressure. In deckbuilding, pair it with mana dorks and dense green sources to reliably turn on adamant, and use it to break board stalls or protect your best threat while removing theirs.

Generated using gpt-5.4-mini · Updated at 2026-08-24 06:10:44 UTC

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