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Pestilence
Oracle Text
At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment.
{B}: This enchantment deals 1 damage to each creature and each player.
Card Details
Set
Character Background
Pestilence is a classic control card that turns a stalled board into a weapon, rewarding the player who can survive long enough to let incremental damage do the work. In practice, it best supports black-based control or attrition shells, especially decks that can keep their own board empty or protected while steadily clearing away opposing creatures and chipping both players down. Because it pings every creature and each player for just {B}, it pairs well with lifegain, damage prevention, or creatures with high toughness or protection from black to help you break the symmetry. Deckbuilding tip: combine it with recursive threats, token-less control, or creatures that survive repeated one-damage sweeps, such as cards that grant indestructible or benefit from being on the battlefield alone. The sacrifice clause also matters, so plan to keep at least one creature around if you want to maintain the enchantment.
Generated using gpt-5.4-mini
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Character Background
Pestilence is a classic control card that turns a stalled board into a weapon, rewarding the player who can survive long enough to let incremental damage do the work. In practice, it best supports black-based control or attrition shells, especially decks that can keep their own board empty or protected while steadily clearing away opposing creatures and chipping both players down. Because it pings every creature and each player for just {B}, it pairs well with lifegain, damage prevention, or creatures with high toughness or protection from black to help you break the symmetry. Deckbuilding tip: combine it with recursive threats, token-less control, or creatures that survive repeated one-damage sweeps, such as cards that grant indestructible or benefit from being on the battlefield alone. The sacrifice clause also matters, so plan to keep at least one creature around if you want to maintain the enchantment.
Generated using gpt-5.4-mini · Updated at 2026-08-11 21:20:43 UTC
