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Price of Glory
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Enchantment

Price of Glory

uncommon · Enchantment · The List
$8.96
Low
$10.54
Market
$13.17
High

Oracle Text

Whenever a player taps a land for mana, if it's not that player's turn, destroy that land.

Card Details

-/-Power / Toughness
{2}{R}Mana Cost
1Prints

Character Background

Price of Glory is a brutal red enchantment that turns every reactive spell into a gamble, perfectly suiting an aggressive or prison-style game plan that wants to force opponents to act only on their own turn. In practice, it punishes control decks hardest: counterspells, instant-speed removal, and end-step tricks can all cost a land, which quickly strips away the mana bases of anyone trying to play a drawn-out game. The best way to leverage it is to build around untapping with pressure already on board, then let Price of Glory make defending themselves painful. It pairs especially well with land destruction, discard, and effects that tax instant-speed interaction, and it shines in metas full of blue mages. One useful deckbuilding tip is to run more sorcery-speed threats and burn so you can commit to the board before the enchantment lands, while avoiding too many of your own instants unless you can safely cast them on your turn.

Generated using gpt-5.4-mini

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Suggested Pricing
$8.96 - $13.17
At the current market price of $10.54.
Average Time to Sell
3 days
At the current market price of $10.54.

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Character Background

Price of Glory is a brutal red enchantment that turns every reactive spell into a gamble, perfectly suiting an aggressive or prison-style game plan that wants to force opponents to act only on their own turn. In practice, it punishes control decks hardest: counterspells, instant-speed removal, and end-step tricks can all cost a land, which quickly strips away the mana bases of anyone trying to play a drawn-out game. The best way to leverage it is to build around untapping with pressure already on board, then let Price of Glory make defending themselves painful. It pairs especially well with land destruction, discard, and effects that tax instant-speed interaction, and it shines in metas full of blue mages. One useful deckbuilding tip is to run more sorcery-speed threats and burn so you can commit to the board before the enchantment lands, while avoiding too many of your own instants unless you can safely cast them on your turn.

Generated using gpt-5.4-mini · Updated at 2026-08-21 14:20:44 UTC

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