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Puppet's Verdict
Oracle Text
Flip a coin. If you win the flip, destroy all creatures with power 2 or less. If you lose the flip, destroy all creatures with power 3 or greater.
Card Details
Set
Character Background
Puppet’s Verdict is a quintessential swing card for red control or punisher-style midrange decks, rewarding players who can tolerate variance in exchange for a potentially lopsided board wipe. At three mana, it can either clear away early utility creatures, token armies, and aggressive small threats if you win the flip, or punish creature decks built around larger bodies if you lose, which makes it unusually flexible in metagames where the battlefield is split between go-wide and midrange threats. The name and effect evoke a ruthless showman pulling strings and then deciding which cast members survive, a fitting image for red’s chaotic, theatrical justice. To maximize it, pair it with cards that manipulate or exploit coin flips, such as Krark’s Thumb, or include instant-speed interaction so you can hold this up when the opponent commits enough creatures to make either outcome damaging. It’s best in decks that want tempo swings rather than guaranteed answers.
Generated using gpt-5.4-mini
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Character Background
Puppet’s Verdict is a quintessential swing card for red control or punisher-style midrange decks, rewarding players who can tolerate variance in exchange for a potentially lopsided board wipe. At three mana, it can either clear away early utility creatures, token armies, and aggressive small threats if you win the flip, or punish creature decks built around larger bodies if you lose, which makes it unusually flexible in metagames where the battlefield is split between go-wide and midrange threats. The name and effect evoke a ruthless showman pulling strings and then deciding which cast members survive, a fitting image for red’s chaotic, theatrical justice. To maximize it, pair it with cards that manipulate or exploit coin flips, such as Krark’s Thumb, or include instant-speed interaction so you can hold this up when the opponent commits enough creatures to make either outcome damaging. It’s best in decks that want tempo swings rather than guaranteed answers.
Generated using gpt-5.4-mini · Updated at 2026-08-21 15:10:45 UTC
