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Roots
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Enchantment — Aura

Roots

common · Enchantment — Aura · The List
$0.06
Low
$0.07
Market
$0.09
High

Oracle Text

Enchant creature without flying
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

Card Details

-/-Power / Toughness
{3}{G}Mana Cost
1Prints

Character Background

Roots is a classic green prison-style Aura that turns a creature into a grounded, immobile problem, buying time by locking down an attacker or key utility body. At four mana, it fits best in control-leaning or tempo decks that want to blunt early pressure and preserve board parity while setting up a larger win condition. Because it enchants only creatures without flying, it cleanly answers many ground-based threats, especially if you need to stop an opponent’s best blocker or combat trick enabler. The enter-the-battlefield tap effect makes it immediately impactful, and the “doesn’t untap” clause can effectively remove a creature from combat for the rest of the game unless the opponent has enchantment removal. It pairs well with enchantment-matters payoffs, Aura recursion, or sacrifice-oriented shells that want repeatable board suppression, and it can be especially nasty when combined with effects that force the enchanted creature to stay tapped or punish tapped permanents.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.06 - $0.09
At the current market price of $0.07.
Average Time to Sell
3 days
At the current market price of $0.07.

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Character Background

Roots is a classic green prison-style Aura that turns a creature into a grounded, immobile problem, buying time by locking down an attacker or key utility body. At four mana, it fits best in control-leaning or tempo decks that want to blunt early pressure and preserve board parity while setting up a larger win condition. Because it enchants only creatures without flying, it cleanly answers many ground-based threats, especially if you need to stop an opponent’s best blocker or combat trick enabler. The enter-the-battlefield tap effect makes it immediately impactful, and the “doesn’t untap” clause can effectively remove a creature from combat for the rest of the game unless the opponent has enchantment removal. It pairs well with enchantment-matters payoffs, Aura recursion, or sacrifice-oriented shells that want repeatable board suppression, and it can be especially nasty when combined with effects that force the enchanted creature to stay tapped or punish tapped permanents.

Generated using gpt-5.4-mini · Updated at 2026-08-21 22:10:43 UTC

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