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Rust Monster
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Creature — Beast

Rust Monster

uncommon · Creature — Beast · The List
$0.04
Low
$0.05
Market
$0.06
High

Oracle Text

First strike
Sacrifice an artifact: This creature gets +2/+0 until end of turn.

Card Details

2/1Power / Toughness
{2}{R}Mana Cost
1Prints

Character Background

Rust Monster is a compact red beatstick that fits best in aggressive or sacrifice-driven tempo decks, where turning spare artifacts into extra damage is a real plan rather than a desperate cost. A 2/1 with first strike for three mana already pressures combat math, letting it pick off small blockers before they can retaliate, and the activated ability can push it into sudden lethal range when you no longer need the artifact. The best synergy is with disposable artifacts such as Treasures, Clues, Food, or cheap equipment you can cash in after they’ve done their job; in artifact-heavy decks, it also gives you a way to convert late-game clutter into reach. Because the boost lasts only until end of turn, it rewards careful attack sequencing and surprise blocks, making it especially useful in decks that want to keep opponents off balance while maintaining steady pressure.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.04 - $0.06
At the current market price of $0.05.
Average Time to Sell
3 days
At the current market price of $0.05.

Public Decks Using This Card

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Character Background

Rust Monster is a compact red beatstick that fits best in aggressive or sacrifice-driven tempo decks, where turning spare artifacts into extra damage is a real plan rather than a desperate cost. A 2/1 with first strike for three mana already pressures combat math, letting it pick off small blockers before they can retaliate, and the activated ability can push it into sudden lethal range when you no longer need the artifact. The best synergy is with disposable artifacts such as Treasures, Clues, Food, or cheap equipment you can cash in after they’ve done their job; in artifact-heavy decks, it also gives you a way to convert late-game clutter into reach. Because the boost lasts only until end of turn, it rewards careful attack sequencing and surprise blocks, making it especially useful in decks that want to keep opponents off balance while maintaining steady pressure.

Generated using gpt-5.4-mini · Updated at 2026-08-21 22:20:44 UTC

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